According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[–] 6 points 2 years ago (1 child)

Except unreal engine literally was rewritten from 3 to 4.

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  • [–] 4 points 2 years ago

    Which is, literally, not every major version. I didn't say "all Unreal Engine versions are evolutionary steps over their predecessors", I said "they don't get rewritten from scratch for each major version".

    Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.

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