It's as safe as it always was and will be...
The concept of AUR is that you run other persons scripts on your device. That is by definition a very insecure thing to do.
It's as safe as it always was and will be...
The concept of AUR is that you run other persons scripts on your device. That is by definition a very insecure thing to do.
Yes totally. Coming from google android, I expected it to be the lesser android experience, but actually it finally feals more like what android should be. But I use MicroG and all that fancy google integration perhaps it would be more difficult to do the switch without that.
How does anyone come to the idea to built a tool to be used in a federated context and hardcode into it which instances are not allowed to be used with it?
However, this is just one person. Maybe the Dev did not expected anyone else to use it and just but the blacklist into it for personal reasons...
Good choice. I have a FP4 since around 2022 as company phone. Still works fine like from day one on.
But recently I also got a FP6 private because I wanted e/os and I cannot install it on the company phone.
Yes... but how do we get this (basic) understanding to millions of people lacking it?
At first I thought it would be a Beetle or something.
Forking is easy. Maintaining the fork is the hard part.
Great, I hope you have success.
Random story from my youth:
Around 2006 when I was in Training as an IT specialist and when LAN parties were still a thing, the boys in my class had to much fun playing a rip-off version called "bombeerman". Instead of bombs you would place beer barrels that explode in a foam fontaine...
Anyway, the game was written in Java and I discovered, that the sprites can be replaced by any image with the same resolution. So I made versions with Mario, Link, Samus and co. Making it one of the first personal experiences with moding for me.
I have no idea why I remember about this now :D
I don't get this... Why do people pre order AAA games? It's like begging for disappointment.
If the question is really about "can", than the answer is definitely yes.
If it's about if you should, than it's a clear no. Because storing data in a GitHub Project is not the use case. Nothing in the protocols or the platform itself is optimized for that. Also GitHub could just pull the plug of your project if they ever feel that it is against their terms.
I try to add something to the understand.
Especially in old games, the program code (what happens if you press a button, what happen if your health bar goes to zero...) is often handled in the same memory structure as the game data (sprites, your entered player name, you inventory...) If you glitch a function that should edit a memory block of game data (e.g. reduce the players money or rename a Pokémon) to do it's operation on a program code block instead, you can reprogram the game while you are playing it and even make it a different game.
A different famous example is Super Mario Land. If you glitch trough the level borders the game is displaying all kind of data (game data and program code) as level blocks that you can walk on. Some of those level blocks are distructable, which is setting this memory block to a different value. By carefully destructing the correct blocks, you can change things like how many life's you have. But if you hit a wrong block, the game will potentially crash because you changed the program code to something that doesn't make sense.
Apparently, there is even a movie about this joke... https://en.wikipedia.org/wiki/404_(film)