1
2
3
 
 

tl;dw

  • Blender now have online material assets for download and accessible through asset browser.
  • Initial set have useful basic materials with more coming in the future.
  • All procedural and very customizable (need to make local similar to linked data block).
  • Default mapped to UV on 1x1 meter scale.
  • Categorized under "Essential" library, some are bundled, some require online access permission to be visible and download.
4
 
 
5
 
 

I followed this tutorial to create the rig: https://www.youtube.com/watch?v=MSL0W4V3pOQ

Eventually I'll add a proper texture, but using the reference image as the texture is really amusing to me for now

6
 
 

I wanted to see how hard it was to achieve the 'backrooms' effect with a few variations. I think this one worked out the best. I hope you liked it!

7
1993 honda civic (imgur.com)
submitted 3 weeks ago by to c/blender@lemmy.world
 
 

Box modeled and textured directly from the reference

8
 
 

The video is self-explanatory, but here is some additional info:

  • The poses are, as can be inferred, in the pose library.
  • I think the problem is this: When I saved hand-on-hip pose, I only saved upper and lower arm bones, which only saved the transformation of those bones and not the hand itself. So, during interpolation, hand naturally interpolates to default standing pose.
9
10
submitted 2 months ago* (last edited 2 months ago) by to c/blender@lemmy.world
 
 

Some spots are fine, others have seams. There are marked seams on the mesh, but the UV map is seamless, and removing the marked seams seems to have no impact.

Edit: No seam visible when looking at normals or tangent via a geometry node, nor when looking at the UV map applied to the model as color. I'm pretty sure it has to be something to do with the UV mapping node.

Edit 2: I've uploaded the file here.

11
 
 

I decided to make the Strelizia spear for fun, I made the first part and I think it came out alright But I was wondering how do people make their own textures, in this case it's not much, the orange parts, the two white lines and the black holes. Uv unwraped although I still need to add the seams for the holes.

12
13
14
 
 

So i basically have a Symlinked Folder from another Drive on my Desktop as a Shortcut but it doesnt seem to appear at all in my Blender File Explorer sadly :(

Does anyone by chance know a Fix or do i need some Extra Estension for it? >.> Im on Blender 5.1 if it matters :P

15
 
 

The NURBS path method didn't really work out for me, and obviously neither the realistic hair nor low-poly would work for my workflow/style. While being much harder, I tried various attempts at just modelling the hair as a mesh, it looks closer to what I want, but still pretty cumbersome to do, and still not perfect.

I'm currently wondering if there's some stuff I haven't found (maybe some plugin I don't know of?).

16
 
 

https://inv.nadeko.net/watch?v=nskYlw7Mpl4

Dear Blender, never fire this man.

17
 
 

if you are interested in texturing inside blender, i’ve made a video about texturing in ‘layer painter’ addon. its a sci-fi banner, which was created for the godot game ‘x-fact’.

https://makertube.net/w/cjct3pwmdTA7zh5e3yEEUu

18
 
 

I’m making a boomershooter and to facilitate level design, I made square modular pieces that snap together. Right now, I’m having to hit R, Z, 90 or 180, or -90 and it’d be three to four times faster if I could hit a single key.

I’m playing openRCT2 right now and it’s nice just hitting one key to rotate things in that. I wish I had that for building my levels in Blender.

19
Blender 5.1 released (www.blender.org)
20
 
 

A piece of concept art for a project I'm working on. From my Crappit post: The composition is the desert, the sky, and the vessel. Tilted to create an illusion of motion and of looking-up. I tried to use scattering to create a sense of great distance.

If you like this, follow us for more. This is concept art for a much larger project. :)

21
submitted 5 months ago by to c/blender@lemmy.world
 
 

Hi there!

Just wanted to share the first lesson of my Blender video course. It is in Ukrainian, so if you ever wanted to learn Blender and practice Ukrainian this is your bingo :))

I’m going to post videos every week, there are 10 lessons in total. I will share them here as well.

Thank you for your attention :)

22
 
 

Learn about the real-life scientific applications of GeoNodes in Cosmology research.

23
24
 
 

The game, for the curious.

25
 
 

I deleted almost everything from a project, and it still crashes. I rendered an older project again to see if it's a problem with a new driver or Blender version, but everything worked fine.

So my hardware appears to be OK, Blender is OK, and the driver is OK. But something inside the project file is causing trouble.

The project had over 1.6 million faces and more than 1,000 objects. Now 14 objects and only 4,300 faces. It's still crashing. No matter which render engine I use. Tested with Cycles, EEVEE, Hydra Storm.

And it doesn't crash at the first frame. It renders a random number of frames correctly and then crashes.

view more: next ›