I really dig the PBTA model.
The door is not trapped.
The player is suspicious of the door.
The player rolls to determine if the door is trapped.
On a failure, it turns out the door was trapped and now there are interesting consequences.
On a success, it turns out that the door was trapped and the player feels good about avoiding the consequences.
A Druid PC of mine wanted to determine if his bear form can cross a large gap so I had him roll WIS - he rolled a 5 - I said "you're confident you can jump that gap"
Reminds me of the inanimate skeleton my players encountered. It had been put in armour and propped up by leaning it against a spear like it was guarding the door, so my players spent 15 minutes trying to guage how much of a threat it was before eventually deciding to all charge it at once. The battle was as quick as it was embarrassing.
I roll all perception, investigation, trap searching, insight & etc behind the screen. So they gotta trust what they get. I sometimes will do a wink and a nod if they do really well, but also sometimes when it's a crit fail. I think it also works well because we're playing a horror game, and a lot of horror involves the unknown and not being sure about your senses.
I’m a big fan of “Give me a Deception or Persuasion roll” rule for player interactions too. They don’t declare which one it is out loud. So the other player only hears the number, not whether or not it’s a lie. It curbs a lot of meta gaming.
I see a lot of negative reactions to secret checks in PF2e online, but my players and I love them. It's especially good when they all roll a secret check and the results mean I can give out conflicting information.
They eventually become mighty heroes who defeat dragons and demons of almost literally godlike power and prowess as well as entire armies, but their most dangerous foe ever was...a simple nonmagical door that happened to be locked on a day where the gods of the dice hated them while they all took turns holding the Idiot Ball 😄
That's actually the episode that made me rethink how skill checks work at all... Like a 7 ft pile of muscle barbarian isn't actually that much stronger than a 4 ft halfling bard in DnD. In my mind, The Mountain just kicks the door down, and that's the end of it, or at least can destroy the lock with a greataxe. There's no need for subtlety in this situation. It seems silly that the entire concept of your character just doesn't work sometimes
Y'all need more wizards around that used permanency more often. I'll pay another wizard the guild fee for them to give me a permanent detect magic, detect traps, and comprehend languages for the early game.
I do rolls for the player, in secret, if the outcome of that roll is also unknown to you. For example, if you roll a 2 on perception, you aren't going to know you missed something. So I rolled and hit you with the 'ole "You see a room."
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