[–] 15 points 2 years ago (1 child)

I'm sorry but you're wrong: effect can be used to mean to cause something to happen. This is different from affect's verb form, which is to influence something.

Affect also has a noun form, if you're curious. This duality of effect and affect having both noun and verb forms, even though each has a more popular common usage, is a common thing to misunderstand.

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  • [–] 75 points 2 years ago (4 children)

    Assuming what he's saying is true, I still keep coming back to this line:

    “My boss said, ‘I would have killed someone who said what you said in the meeting.’”

    How does someone say something like that? And how is this something that he's never been called out for?

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  • [–] 7 points 2 years ago*

    Just a small but very important correction: the article says 6 grams per serving. Giving them two extra teaspoons with the small amount that babies take is much more significant.

    EDIT: A quick search said that one serving of baby food tends to be around 75g? That means that that's 8% of it being pure sugar.

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  • [–] 8 points 2 years ago* (1 child)

    People don't really like to read the articles before commenting, huh.

    Knowing Stardew was such a beloved game, I knew I had to get context before judging the author because it could be read both ways.

    People who assume games not changing = criticism are telling us more about their own uncharitable view of others than anything else.

    EDIT: That said, if I were to offer criticism, I feel like the author gives too much credit to Stardew as though it invented or pioneered the tight gameplay loop: perhaps at least some mention could have been made to Harvest Moon, the game from which Stardew borrows - and perfects - most of its major systems.

    Also to be fair, it doesn't go anywhere with that thought that Stardew hasn't changed. Felt a little low-effort, like a retrospective on Stardew that just basically listed what people liked about it.

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