all 48 comments

sorted by: hot top controversial new old
[–] 52 points 2 years ago (2 children)

Do you come to the Cloud District very often?

  • source
  • hideshow 4 child comments
  • [–] 49 points 2 years ago (3 children)

    With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.

  • source
  • hideshow 6 child comments
  • [–] 13 points 2 years ago (3 children)

    Sure would be cool if more games provided consequences for your actions as opposed to being protected through things like nigh-immortal npcs.

  • source
  • parent
  • hideshow 6 child comments
  • [–] 8 points 2 years ago

    For sure. After I beat Morrowind, I was impressed to find out it's possible to kill any character and still beat the main quest if you know what you're doing. Hopefully as indie development continues to grow we'll start to see games inspired by it.

    Project Tamriel and Tamriel Rebuilt will keep me busy in the meantime.

  • source
  • parent
  • [–] 1 point 2 years ago (1 child)

    Eh, I do think having some immortal NPCs is better design, as it clearly signals to the player "this person is important, stop fucking up".

  • source
  • parent
  • hideshow 2 child comments
  • [–] 4 points 2 years ago

    I think it should be optional sometimes other times let low stakes games and actual choice games do their thing

    Most of my Skyrim time is me wanting a low stakes adventure, galavanting across the holds and stabbing dudes and generally enjoying a low stress environment (in terms of consequence)

    But sometimes I do wish I could have actual consequences and impact

    Idr what game but I was happy my character could change the world but at the same time I was basically freaking out over “omg omg omg what I make the wrong choice or one o didn’t mean to”

    It really depends on the player and like I said I don’t want every game to be devoid of meaningful choice but at the same time I don’t want to worry about stepping on the wrong blade of grass

    Thank you for coming to my insane rambling

  • source
  • parent
  • [–] 43 points 2 years ago (3 children)

    So this is why I began review bombing Dragons Dogma 2. I was doing a quest with an extremely unclear objective and I thought maybe killing a certain snarky NPC would progress it. So I carefully saved before attacking the npc. Killing the npc didn't work so I tried to reload my file, only to find the game autosaved the second I killed the npc. The game only allows two saves, one you kinda control that gets autosaved over A LOT, and one from when you last rested in an inn. Resting at an inn is somewhat expensive and just worse than camping overall, so I hadn't used an inn within the last 8 hours of play.

    I distinctly got the vibe that it was designed that way on purpose. You can revive NPCs, but the item to do so is rare and limited unless you pay real money. A lot of the quests seem designed to encourage mistakes that will make you consider giving them more money in order to fix. Its like an MBA came by at the end and editted everything in game to make it as sleazy as possible. The saddest part is that if they took that aspect away and added some small bug fixes, it would legitimately be a 10/10 game.

  • source
  • hideshow 6 child comments
  • [–] 32 points 2 years ago (1 child)

    Leaving a honest, negative review is not review bombing btw

  • source
  • parent
  • hideshow 2 child comments
  • [–] 10 points 2 years ago

    I know, but it feels like review bombing when you type one out on every platform you can find in a few hours in a fit of rage and disappointment. I feel swindled to such an extent that Capcom is now equal to EA in my mind. I had bought at least one Capcom game a year for the last three decades and now they won't get another cent from me.

  • source
  • parent
  • [–] 31 points 2 years ago (1 child)

    The game only allows two saves

    What year is this? 1992?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 18 points 2 years ago (1 child)

    the game only allows two saves

    haha lmfao, what?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 15 points 2 years ago (1 child)

    When loading the game you only get to choose between your last save which is constantly autosaved over and the autosave it takes when you use an inn. Using an inn is expensive and inferior to camping which gives major buffs and costs nothing. So basically you have to spend a decent portion of your game currency as the only way to have a reliable save point the game won't randomly overwrite.

    Only one character per account too so don't even think about experimenting. Unless of course you don't mind paying real money to stock up on items that undo the consequences of experimenting.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 17 points 2 years ago (1 child)

    I'm literally dying of laughter....! Why do people like this game?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 12 points 2 years ago (1 child)

    The game has been out for only a few days. Many of us are learning the hard way why its bad. Because as I stated above, if you take out the sleazy greed mechanics and add a few bug fixes, the game is perfect. I was around 20 hours in when I realized the stupidity with saves and the expansive greed. Up until then, I would've told you its easily 2024 GOTY. It looks good, runs well on my ps5, the combat is both fun and diverse, the map is huge with very little empty space, the story is well written, and the pawn system is a creative way of making you feel like you're playing with others despite the game being single player.

    Imagine if Baldurs Gate 3 was a free to play game rife with microtransactions, but it was built in such a way that it wasn't obvious until the second act. That's Dragons Dogma 2. Somewhere in that code is a real masterpiece of gaming, its just been killed by greed.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 28 points 2 years ago (5 children)

    I honestly can say I've never quicksaved to kill an NPC for slighting me.

  • source
  • hideshow 10 child comments
  • [–] 12 points 2 years ago (1 child)
  • [–] 1 point 2 years ago

    My rule of thumb is if there's no in-character reason to do something in a game, I won't do it. I have played psychopathic characters who will murder everyone at the slightest provocation, but I'll not reload after murdering while playing one of those. And on good-aligned or even just sane characters I won't murder NPCs just for being slightly annoying.

  • source
  • parent
  • [–] 5 points 2 years ago (1 child)

    I'm with you. I'm some big badass monster slayer, why would I care if a random villager doesn't kiss my feet as I walk through town?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 5 points 2 years ago (1 child)

    It's less about having someone kiss your feet and more having someone realize that maybe insulting the big badass monster slayer who could pop your head like bubble wrap isn't such a good idea

  • source
  • parent
  • hideshow 2 child comments
  • [–] 5 points 2 years ago* (last edited 2 years ago) (1 child)

    What part of chopping someone's head off and rewinding time so it never happened, is the lesson? From my pov it just looks like self-gratification

    edit: typo

  • source
  • parent
  • hideshow 2 child comments
  • [–] 8 points 2 years ago (1 child)

    I mean that's all it is is self gratification.

    But it's not from not getting our feet kissed. We're not asking for people to suck us off whenever we walk in the room. Just don't try to pick a fight with the guy that just ripped a dragons heart out with his bare hands.

    Plus it's a game. I'm not gonna be able to "teach" the walking code that is that npc. So the next best thing is quicksave, kill em, reload and move on feeling better about it.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 2 years ago (1 child)

    the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it's good enough without it.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 4 points 2 years ago

    And I get and understand that. Like I said it's a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot.

    But that's why we quicksave.

  • source
  • parent
  • [–] 18 points 2 years ago (1 child)

    my Fallout: New Vegas install has so many saves where an NPC's face is just dead center in the frame

  • source
  • hideshow 2 child comments
  • [–] 8 points 2 years ago

    Conversely, failing to quick save us the bane of our existence.

  • source
  • [–] 8 points 2 years ago

    Do you get to the Cloud District very often? What am I saying, of course you don't.

  • source
  • [–] 6 points 2 years ago

    Welp there I go visiting Turtle Pope again

  • source
  • [–] 6 points 2 years ago (1 child)

    Oh yeah. I’ve lost a lot of honor in rdr2 when someone deigns to say “hey, you killed a lot of people last time. Please leave.”

    “WHAT WAS THAT YOU SONUFABITCH?!”

  • source
  • hideshow 2 child comments
  • [–] 5 points 2 years ago (1 child)

    That doesn’t sound like snark, it sounds like he legitimately is terrified of you, and apparently for good reason.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 4 points 2 years ago

    Yeah, that was kinda the intention of the comment. Arthur and the gang are dangerous, when people say, “haven’t you caused enough trouble here? I think it’s best if you go,” it’s funny to overreact and get in a fight with them. Or maybe that’s just me

  • source
  • parent
  • [–] 3 points 2 years ago

    Kill and loot.

  • source