▲ 809 ▼ Quicksave is truly our savior (media.kbin.social) submitted 2 years ago by PugJesus@kbin.social to c/memes@lemmy.world 47 comments fedilink hide all child comments
[–] Sentrovasi@kbin.social 28 points 2 years ago (5 children) I honestly can say I've never quicksaved to kill an NPC for slighting me. permalink fedilink source hideshow 10 child comments replies: [–] Moops@lemmy.world 20 points 2 years ago* (1 child) Oh man lol. Whole villages have been murdered due to my pettiness! permalink fedilink source parent hideshow 2 child comments replies: [–] Ranvier@sopuli.xyz 6 points 2 years ago And if it's dragons dogma 2, for a few sweet sweet fps. permalink fedilink source parent [–] xpinchx@lemmy.world 12 points 2 years ago (1 child) Live a little :) permalink fedilink source parent hideshow 2 child comments replies: [–] ahornsirup@sopuli.xyz 1 point 2 years ago My rule of thumb is if there's no in-character reason to do something in a game, I won't do it. I have played psychopathic characters who will murder everyone at the slightest provocation, but I'll not reload after murdering while playing one of those. And on good-aligned or even just sane characters I won't murder NPCs just for being slightly annoying. permalink fedilink source parent [–] Viking_Hippie@lemmy.world 9 points 2 years ago (2 children) I've only done it with one NPC and I honestly don't know if there's even any consequences for murdering him either way: permalink fedilink source parent hideshow 4 child comments replies: [–] TrousersMcPants@lemmy.world 9 points 2 years ago Nah I kill him straight out every time lmao permalink fedilink source parent [–] PugJesus@kbin.social [S] 7 points 2 years ago Positive karma permalink fedilink source parent [–] mossy_@lemmy.world 5 points 2 years ago (1 child) I'm with you. I'm some big badass monster slayer, why would I care if a random villager doesn't kiss my feet as I walk through town? permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 5 points 2 years ago (1 child) It's less about having someone kiss your feet and more having someone realize that maybe insulting the big badass monster slayer who could pop your head like bubble wrap isn't such a good idea permalink fedilink source parent hideshow 2 child comments replies: [–] mossy_@lemmy.world 5 points 2 years ago* (last edited 2 years ago) (1 child) What part of chopping someone's head off and rewinding time so it never happened, is the lesson? From my pov it just looks like self-gratification edit: typo permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 8 points 2 years ago (1 child) I mean that's all it is is self gratification. But it's not from not getting our feet kissed. We're not asking for people to suck us off whenever we walk in the room. Just don't try to pick a fight with the guy that just ripped a dragons heart out with his bare hands. Plus it's a game. I'm not gonna be able to "teach" the walking code that is that npc. So the next best thing is quicksave, kill em, reload and move on feeling better about it. permalink fedilink source parent hideshow 2 child comments replies: [–] mossy_@lemmy.world 3 points 2 years ago (1 child) the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it's good enough without it. permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 4 points 2 years ago And I get and understand that. Like I said it's a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot. But that's why we quicksave. permalink fedilink source parent [–] NakariLexfortaine@lemm.ee 3 points 2 years ago Good. The chains of fate have been broken, and you must continue in this doomed world. permalink fedilink source parent
[–] Moops@lemmy.world 20 points 2 years ago* (1 child) Oh man lol. Whole villages have been murdered due to my pettiness! permalink fedilink source parent hideshow 2 child comments replies: [–] Ranvier@sopuli.xyz 6 points 2 years ago And if it's dragons dogma 2, for a few sweet sweet fps. permalink fedilink source parent
[–] Ranvier@sopuli.xyz 6 points 2 years ago And if it's dragons dogma 2, for a few sweet sweet fps. permalink fedilink source parent
[–] xpinchx@lemmy.world 12 points 2 years ago (1 child) Live a little :) permalink fedilink source parent hideshow 2 child comments replies: [–] ahornsirup@sopuli.xyz 1 point 2 years ago My rule of thumb is if there's no in-character reason to do something in a game, I won't do it. I have played psychopathic characters who will murder everyone at the slightest provocation, but I'll not reload after murdering while playing one of those. And on good-aligned or even just sane characters I won't murder NPCs just for being slightly annoying. permalink fedilink source parent
[–] ahornsirup@sopuli.xyz 1 point 2 years ago My rule of thumb is if there's no in-character reason to do something in a game, I won't do it. I have played psychopathic characters who will murder everyone at the slightest provocation, but I'll not reload after murdering while playing one of those. And on good-aligned or even just sane characters I won't murder NPCs just for being slightly annoying. permalink fedilink source parent
[–] Viking_Hippie@lemmy.world 9 points 2 years ago (2 children) I've only done it with one NPC and I honestly don't know if there's even any consequences for murdering him either way: permalink fedilink source parent hideshow 4 child comments replies: [–] TrousersMcPants@lemmy.world 9 points 2 years ago Nah I kill him straight out every time lmao permalink fedilink source parent [–] PugJesus@kbin.social [S] 7 points 2 years ago Positive karma permalink fedilink source parent
[–] TrousersMcPants@lemmy.world 9 points 2 years ago Nah I kill him straight out every time lmao permalink fedilink source parent
[–] mossy_@lemmy.world 5 points 2 years ago (1 child) I'm with you. I'm some big badass monster slayer, why would I care if a random villager doesn't kiss my feet as I walk through town? permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 5 points 2 years ago (1 child) It's less about having someone kiss your feet and more having someone realize that maybe insulting the big badass monster slayer who could pop your head like bubble wrap isn't such a good idea permalink fedilink source parent hideshow 2 child comments replies: [–] mossy_@lemmy.world 5 points 2 years ago* (last edited 2 years ago) (1 child) What part of chopping someone's head off and rewinding time so it never happened, is the lesson? From my pov it just looks like self-gratification edit: typo permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 8 points 2 years ago (1 child) I mean that's all it is is self gratification. But it's not from not getting our feet kissed. We're not asking for people to suck us off whenever we walk in the room. Just don't try to pick a fight with the guy that just ripped a dragons heart out with his bare hands. Plus it's a game. I'm not gonna be able to "teach" the walking code that is that npc. So the next best thing is quicksave, kill em, reload and move on feeling better about it. permalink fedilink source parent hideshow 2 child comments replies: [–] mossy_@lemmy.world 3 points 2 years ago (1 child) the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it's good enough without it. permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 4 points 2 years ago And I get and understand that. Like I said it's a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot. But that's why we quicksave. permalink fedilink source parent
[–] ThatWeirdGuy1001@lemmy.world 5 points 2 years ago (1 child) It's less about having someone kiss your feet and more having someone realize that maybe insulting the big badass monster slayer who could pop your head like bubble wrap isn't such a good idea permalink fedilink source parent hideshow 2 child comments replies: [–] mossy_@lemmy.world 5 points 2 years ago* (last edited 2 years ago) (1 child) What part of chopping someone's head off and rewinding time so it never happened, is the lesson? From my pov it just looks like self-gratification edit: typo permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 8 points 2 years ago (1 child) I mean that's all it is is self gratification. But it's not from not getting our feet kissed. We're not asking for people to suck us off whenever we walk in the room. Just don't try to pick a fight with the guy that just ripped a dragons heart out with his bare hands. Plus it's a game. I'm not gonna be able to "teach" the walking code that is that npc. So the next best thing is quicksave, kill em, reload and move on feeling better about it. permalink fedilink source parent hideshow 2 child comments replies: [–] mossy_@lemmy.world 3 points 2 years ago (1 child) the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it's good enough without it. permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 4 points 2 years ago And I get and understand that. Like I said it's a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot. But that's why we quicksave. permalink fedilink source parent
[–] mossy_@lemmy.world 5 points 2 years ago* (last edited 2 years ago) (1 child) What part of chopping someone's head off and rewinding time so it never happened, is the lesson? From my pov it just looks like self-gratification edit: typo permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 8 points 2 years ago (1 child) I mean that's all it is is self gratification. But it's not from not getting our feet kissed. We're not asking for people to suck us off whenever we walk in the room. Just don't try to pick a fight with the guy that just ripped a dragons heart out with his bare hands. Plus it's a game. I'm not gonna be able to "teach" the walking code that is that npc. So the next best thing is quicksave, kill em, reload and move on feeling better about it. permalink fedilink source parent hideshow 2 child comments replies: [–] mossy_@lemmy.world 3 points 2 years ago (1 child) the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it's good enough without it. permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 4 points 2 years ago And I get and understand that. Like I said it's a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot. But that's why we quicksave. permalink fedilink source parent
[–] ThatWeirdGuy1001@lemmy.world 8 points 2 years ago (1 child) I mean that's all it is is self gratification. But it's not from not getting our feet kissed. We're not asking for people to suck us off whenever we walk in the room. Just don't try to pick a fight with the guy that just ripped a dragons heart out with his bare hands. Plus it's a game. I'm not gonna be able to "teach" the walking code that is that npc. So the next best thing is quicksave, kill em, reload and move on feeling better about it. permalink fedilink source parent hideshow 2 child comments replies: [–] mossy_@lemmy.world 3 points 2 years ago (1 child) the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it's good enough without it. permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 4 points 2 years ago And I get and understand that. Like I said it's a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot. But that's why we quicksave. permalink fedilink source parent
[–] mossy_@lemmy.world 3 points 2 years ago (1 child) the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it's good enough without it. permalink fedilink source parent hideshow 2 child comments replies: [–] ThatWeirdGuy1001@lemmy.world 4 points 2 years ago And I get and understand that. Like I said it's a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot. But that's why we quicksave. permalink fedilink source parent
[–] ThatWeirdGuy1001@lemmy.world 4 points 2 years ago And I get and understand that. Like I said it's a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot. But that's why we quicksave. permalink fedilink source parent
[–] NakariLexfortaine@lemm.ee 3 points 2 years ago Good. The chains of fate have been broken, and you must continue in this doomed world. permalink fedilink source parent