all 44 comments

sorted by: hot top controversial new old
[–] 42 points 2 years ago (1 child)

Pretty much every game from the PS1 Era. Think back to how FF7 cut scenes looked and the mega Chunky game play.

  • source
  • hideshow 2 child comments
  • [–] 20 points 2 years ago (2 children)

    Ugh, I always hated how people praised it for its graphics when they just meant the cut scenes.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 22 points 2 years ago (3 children)
  • [–] 18 points 2 years ago

    I remember how absolutely jaw dropping FF8's cutscenes were at the time. I had never heard of Final Fantasy, saw some stills in magazines and thought "God damn, this game looks incredible!" Then I saw my friend actually playing it and as soon as the first cutscene ended it was like "Oh... OK. This is fine I guess."

  • source
  • parent
  • [–] [S] 8 points 2 years ago (2 children)

    Does the Final Fantasy 7 also suffered from the same issue since it also on Playstation and it was released much earlier than 8?

  • source
  • parent
  • hideshow 4 child comments
  • [+] 13 points 2 years ago* (last edited 2 years ago)
    [–] 12 points 2 years ago
    [–] 11 points 2 years ago (3 children)

    On a similar vein, Arkham Knight (and in some cases Arkham City) looked worse in cutscenes if you maxed out the graphics settings. Obviously not if you ran it on a potato, but the games are somewhat well optimized these days*.

    *At launch, Arkham Knight was an unoptimized, buggy mess. It has since gotten much better.

  • source
  • hideshow 6 child comments
  • [–] [S] 3 points 2 years ago (1 child)

    Wait you mean that the game’s gameplay looks better than the actual cutscenes in the game?

    But how? Does the game use FMV for the cutscenes or something?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 5 points 2 years ago

    The cutscenes were rendered using certain graphics settings that you could exceed if you maxed out your own settings. Plus, because it was a pre-rendered video, there must have been some compression or something, as you could just tell when you're in a cutscene-- it was grainier and there was a smidge of artifacting. Don't quote me on this, but I believe the cutscenes were rendered at, like, 1080p, and if you were playing at 4K it would be a very noticeable downgrade. (Note that I did not and still do not have a 4K monitor)

    Although thinking about it again, I do vividly remember some in-game-engine cutscenes in Arkham Knight. I'll have to replay that game again sometime to jog my memory.

  • source
  • parent
  • [–] 11 points 2 years ago

    Age of Mythology

  • source
  • [–] 9 points 2 years ago (1 child)
  • [–] [S] 3 points 2 years ago (2 children)

    I never saw a game that has that feature, can you give an example of a game that have it?

  • source
  • parent
  • hideshow 4 child comments
  • [–] 6 points 2 years ago (1 child)

    Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS

  • source
  • parent
  • hideshow 2 child comments
  • [–] 6 points 2 years ago (2 children)

    What does DLSS have to do with TAA?

  • source
  • parent
  • hideshow 4 child comments
  • [–] 3 points 2 years ago (1 child)

    A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they're in the same spot in the render pipeline though.

  • source
  • parent
  • hideshow 2 child comments
  • [–] [S] 9 points 2 years ago*

    Also, here’s the original source of the image if anybody for some whatever reason ever need it. It’s hard to crawl back for the source link since the original is really old at this point of time

  • source
  • [–] 9 points 2 years ago

    breath of the wild

  • source
  • [–] 7 points 2 years ago

    Resident Evil, Yakuza, Sleeping Dogs, Far Cry etc. So even with games that have better graphics, the cut scenes proportionally increase in quality.

  • source
  • [–] 6 points 2 years ago

    Yakuza, older games especially. You have amazing looking fully motion captured cutscenes which sometimes makes you forget that it's a video game due to how realistic it looks, but then you're out of the cutscene and the difference hits like a truck.

  • source
  • [–] 6 points 2 years ago

    Rag Doll Kung Fu

  • source
  • [–] [S] 6 points 2 years ago* (1 child)

    The one that can think off right now is Omori

    Seen a teeny tiny bit of the hand drawn beginning cutscenes and it looks gorgeous, only to immediately discover later that the entire game was played in 16-bit 2D pixel

    Welp

  • source
  • hideshow 2 child comments
  • [–] 5 points 2 years ago*

    Dramatic zoom in on Kazuma Kiryu's painstakingly rendered pores. "I guess we're all the same deep down after all..." Looks up, sidequest jingle plays. Two seconds later, a ps2 man appears shouting "I'll kill you!" for a random encounter.

  • source
  • [–] 4 points 2 years ago

    This is how I feel watching new CG trailers for each Elder Scrolls Online expansion. I already wanted to like it because I like the Lore and still enjoy watching the trailers because they look so cool, but I almost always say to myself "if only the game didn't suck so absolutely."

  • source
  • [–] 4 points 2 years ago

    Lotr the 2 towers

  • source
  • gta 3 or 4 perhaps

  • source
  • [–] 2 points 2 years ago (1 child)