▲ 411 ▼ What are the games that popped into your mind when it comes to this rule? (monyet.cc) submitted 2 years ago* by Otherwise_Direction7@monyet.cc to c/196@lemmy.blahaj.zone 43 comments fedilink hide all child comments
[–] daellat@lemmy.world 9 points 2 years ago (1 child) When the TAA is turned on permalink fedilink source hideshow 2 child comments replies: [–] Otherwise_Direction7@monyet.cc [S] 3 points 2 years ago (2 children) I never saw a game that has that feature, can you give an example of a game that have it? permalink fedilink source parent hideshow 4 child comments replies: [–] leekleak@lemmy.world 6 points 2 years ago Fallout 76 permalink fedilink source parent [–] ElectroLisa@lemmy.blahaj.zone 6 points 2 years ago (1 child) Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS permalink fedilink source parent hideshow 2 child comments replies: [–] null@slrpnk.net 6 points 2 years ago (2 children) What does DLSS have to do with TAA? permalink fedilink source parent hideshow 4 child comments replies: [–] LinkOpensChest_wav@lemmy.blahaj.zone 3 points 2 years ago They can both reduce aliasing, I guess? But they're completely different things. And moreover, I'm struggling to understand what either has to do with the post. permalink fedilink source parent [–] daellat@lemmy.world 3 points 2 years ago (1 child) A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they're in the same spot in the render pipeline though. permalink fedilink source parent hideshow 2 child comments replies: [–] null@slrpnk.net 2 points 2 years ago (1 child) Sure, and they are both things you'd find under video settings. I meant more as an answer to the question OP asked. permalink fedilink source parent hideshow 2 child comments replies: [–] daellat@lemmy.world 2 points 2 years ago Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image. permalink fedilink source parent
[–] Otherwise_Direction7@monyet.cc [S] 3 points 2 years ago (2 children) I never saw a game that has that feature, can you give an example of a game that have it? permalink fedilink source parent hideshow 4 child comments replies: [–] leekleak@lemmy.world 6 points 2 years ago Fallout 76 permalink fedilink source parent [–] ElectroLisa@lemmy.blahaj.zone 6 points 2 years ago (1 child) Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS permalink fedilink source parent hideshow 2 child comments replies: [–] null@slrpnk.net 6 points 2 years ago (2 children) What does DLSS have to do with TAA? permalink fedilink source parent hideshow 4 child comments replies: [–] LinkOpensChest_wav@lemmy.blahaj.zone 3 points 2 years ago They can both reduce aliasing, I guess? But they're completely different things. And moreover, I'm struggling to understand what either has to do with the post. permalink fedilink source parent [–] daellat@lemmy.world 3 points 2 years ago (1 child) A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they're in the same spot in the render pipeline though. permalink fedilink source parent hideshow 2 child comments replies: [–] null@slrpnk.net 2 points 2 years ago (1 child) Sure, and they are both things you'd find under video settings. I meant more as an answer to the question OP asked. permalink fedilink source parent hideshow 2 child comments replies: [–] daellat@lemmy.world 2 points 2 years ago Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image. permalink fedilink source parent
[–] ElectroLisa@lemmy.blahaj.zone 6 points 2 years ago (1 child) Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS permalink fedilink source parent hideshow 2 child comments replies: [–] null@slrpnk.net 6 points 2 years ago (2 children) What does DLSS have to do with TAA? permalink fedilink source parent hideshow 4 child comments replies: [–] LinkOpensChest_wav@lemmy.blahaj.zone 3 points 2 years ago They can both reduce aliasing, I guess? But they're completely different things. And moreover, I'm struggling to understand what either has to do with the post. permalink fedilink source parent [–] daellat@lemmy.world 3 points 2 years ago (1 child) A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they're in the same spot in the render pipeline though. permalink fedilink source parent hideshow 2 child comments replies: [–] null@slrpnk.net 2 points 2 years ago (1 child) Sure, and they are both things you'd find under video settings. I meant more as an answer to the question OP asked. permalink fedilink source parent hideshow 2 child comments replies: [–] daellat@lemmy.world 2 points 2 years ago Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image. permalink fedilink source parent
[–] null@slrpnk.net 6 points 2 years ago (2 children) What does DLSS have to do with TAA? permalink fedilink source parent hideshow 4 child comments replies: [–] LinkOpensChest_wav@lemmy.blahaj.zone 3 points 2 years ago They can both reduce aliasing, I guess? But they're completely different things. And moreover, I'm struggling to understand what either has to do with the post. permalink fedilink source parent [–] daellat@lemmy.world 3 points 2 years ago (1 child) A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they're in the same spot in the render pipeline though. permalink fedilink source parent hideshow 2 child comments replies: [–] null@slrpnk.net 2 points 2 years ago (1 child) Sure, and they are both things you'd find under video settings. I meant more as an answer to the question OP asked. permalink fedilink source parent hideshow 2 child comments replies: [–] daellat@lemmy.world 2 points 2 years ago Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image. permalink fedilink source parent
[–] LinkOpensChest_wav@lemmy.blahaj.zone 3 points 2 years ago They can both reduce aliasing, I guess? But they're completely different things. And moreover, I'm struggling to understand what either has to do with the post. permalink fedilink source parent
[–] daellat@lemmy.world 3 points 2 years ago (1 child) A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they're in the same spot in the render pipeline though. permalink fedilink source parent hideshow 2 child comments replies: [–] null@slrpnk.net 2 points 2 years ago (1 child) Sure, and they are both things you'd find under video settings. I meant more as an answer to the question OP asked. permalink fedilink source parent hideshow 2 child comments replies: [–] daellat@lemmy.world 2 points 2 years ago Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image. permalink fedilink source parent
[–] null@slrpnk.net 2 points 2 years ago (1 child) Sure, and they are both things you'd find under video settings. I meant more as an answer to the question OP asked. permalink fedilink source parent hideshow 2 child comments replies: [–] daellat@lemmy.world 2 points 2 years ago Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image. permalink fedilink source parent
[–] daellat@lemmy.world 2 points 2 years ago Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image. permalink fedilink source parent