If ther's on thing I hat, it's words ending with silent e's. And whil we'r at it, we ned to get rid of doubl e's as well.
Well I'm currently playing Armored Core 6, and I gotta hand it to em, there's basically no story whatsoever. It's just giant robots. And it's pretty fantastic.
I've said this before, but Factorio is genuinely the only thing that has made me lose track of time before. When I'm goofing off into the wee hours of the night, normally I have a vague sense of time passing. I won't know what time it is, but I'll know that it's late and I should probably stop whatever it is I'm doing (and won't). And then I'll look at the clock and it's 2am-- late, but not surprising.
But then came Factorio. This was when I first started playing, around the time I just started making black science packs. I was refitting my bases to work with laser turrets, and making minor modifications here and there like upgrading from 2 saturated belts of iron to 4 and such. Nothing major. I'd just do these things, maybe an hour or two, and head to bed. So you can imagine my surprise when I look at the clock and it was 5:30 AM. I was baffled; I had no idea I'd spent that long modifying my base. Like 7 hours straight, no breaks. And then the exhaustion hit, and I saved and went immediately to bed.
Cracktorio man, the addiction is real.
Why do the small beings simply not travel atop the winged creatures to the molten rock?
50%? Sounds like a passing test to me.
"Moist cookies." -Grandma
If that ain't the truth. Moved across the state to find work, and obviously my old buddies can't invite me to as many things anymore. But seeing them all on a call together playing video games without even a heads up hurts a smidge.
I can't believe I actually counted.
Randall has somehow weaponized my love for the Blue Ball Machine. He is a threat to us all.
I don't think that's necessarily true. Water will reach its own level so to speak, if a developer releases a game that is far too much for a majority of gamers to run, those gamers won't buy the game and it won't sell. Obviously that also isn't always necessarily true, but enough terribly optimized games have released recently to be met with 40% rating on Steam that I'd like to think this is the case. Are some developers going to do it anyway? Absolutely, but that's true regardless. I think that no matter what, indie developers will always tend to keep their games lightweight either by principle or by design necessity, and bigger game studios would also sorta get the message and keep their games reasonable. With obvious exceptions... goddamn 400 GB games these days.