Unirronically I agree with this. I still have yet to see a use case of ray tracing that makes it worth the 50% hit in fps.
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Getting the vibe that OP is being serious while using a template supposed to be ironic.
Seems odd to be angry about game graphics progressing. Imagine how it was during the 90s.
You may not like it, but Lara Croft pyramid boobs is peak graphics
And if they are serious it doesn't make sense, ray tracing, path tracing, global illumination, make a game leaps and bounds more enjoyable for me. Realistic lighting is everything, I cannot wait for the day they finally get the new global illumination system in star citizen...
games should look like they were made for the ps2 or else im not buying
This, but unironically. Games don't even need such realistic graphics, anyway - I'd much rather play a stylized or even 2d game where the devs focused on mechanics and fun, rather than pretty lights.
Minecraft, ULTRAKILL, Undertale, Celeste
all of them some of the best games in my opinion, how many use ray tracing? ZERO.
Hollow Knight, Crosscode, Hades, Dead Cells, Signalis, Dusk, Outer Wilds, Underrail, and more are all great examples of relatively modern games that kill it in the graphical department without using anything fancy.
Edit, because this is fun: Boltgun, Sea of Stars, the Bloodborne PS1 demake, Tunic, and more.
fuck graphics all games should be text-based from now on
Garbage take. Few things are truly needed outside of the game being enjoyable and "good" graphics can absolutely be something contributing to that. For some good is pixel graphics, for others it's near realism. You don't get to decide for anyone but you.
Half of the shit that is praised today are basically subpar rendered movies with little gameplay elements.
Might aswell play a visual novel and atleast get a good story instead.
Don't worry bro just turn on fake frames and upscaling. Now we get shitty graphics AND raytracing at the same time!
The weird hybrid solutions that game devs are coming up with to beat out the old tech without doing full RTX is awesome. And for that reason I like RTX, because its pushing development of ideas that work better for today's hardware and today's applications.
Raytracing is genuinely cool as hell, but Nvidia needs to stop being a dumb cunt about it
This feels like one of those "VR in the 90s was shit so we should never develop VR" kind of things.
It's really moreso that raytracing nowadays is intensely poorly implemented when there is usually better ways to go about it.
We have the means to be efficient about our graphics. But instead we go about it in the most unoptimized ways imaginable
Vr is the 3D cinema of gaming
When I got my oculus quest I played it as often as possible. That’s the problem though, it just doesn’t make sense to play it almost ever.
If I were a teenager or someone who lived alone I could really get into it. The problem is disconnecting entirely from everyone around me for a game.
With my Steam Deck or my Switch, I can put my kid on my lap and play. I can sit it down easily and help my wife with a chore. I can walk around at work in my downtime and play.
VR is awesome. I absolutely love it. I just don’t have time to fuck with it. I would imagine that’s the case for most people.
After playing Portal RTX and Quake 2 RTX, my opinion is that what we really need are games that fully embrace RTX as their rendering. Lower poly count, use materials more, lean in onto the cool lighting.
Games like Cyberpunk 2077 use RTX, but it's just painted over so it is very expensive for what it brings to the table. Sure it's more accurate and having reflections is neat, but it costs more than some shadow maps and doesn't beat good artistic design.
Raytracing produces realistic visual effects without requiring tricks like ambient occlusion, screen-space reflections, shadow resolution and so on, since those emerge as a result of raytracing anyway and are much more realistic. I'm currently rendering a Donut in Blender where the effects are clearly visible in comparison.
However, due to the high amount of optimization in visually impressive realtime rendering engines like game engines, I agree with you that I don't see many benefits comparing ray tracing in games with contemporary alternative techniques.
Nevertheless I think that's the future. In the long run, there's nothing better, i.e. more accurate, than simulating the behavior of light when it comes to visual realism.
Also, baked lighting has another cost - nothing that is baked can be dynamic, and it has to be done during development, so it takes up dev resources.
Raytraced stuff happens immediately without tricks. All you need is the geometry and the materials to be accurate, and it should look right, no questions asked.
Once we get to a point where raytracing can be assumed even for low end systems, the problem where systems can't run certain games could become a thing of the past. I mean, if manufacturers weren't constantly bombarding us with planned & perceived obsolescence.
Counterpoint: I like pretty lights and don't mind having to play at a suboptimal framerate if it means more detail that I'm going to notice and enjoy.
Also, I keep seeing people confusing photorealism with a lack of style, when that's just not true. Pixar movies for example are photorealistic but stylized. You can have fancy lights and cool styles.
I'm surprised they didn't go with the fact that ray tracing shoots rays out of the camera rather than having light radiate from light sources.
"That's a scientifically outdated view of how light works! Light enters your eyes, not the other way around! What is this? Emission theory? Are we back in the 1600s? They've played us for absolute fools."
Eh, pathtracing is pretty cool, and when used correctly, it can lead to real amazing results, while the artist does not have to care about performance as much. Baked lighting is very nice for static scenes, but it also consumes a lot of storage.
To be fair, lighting is the most important part of generating photorealistic graphics. Having realistic and real-time lighting makes it look so much more realistic
photorealistic ... realistic ... real-time ... more realistic ...
We had a tool for that: it was called IMAGINATION
The graphical fidelity fetish has complete ruined gamers' ability to immerse themselves in make believe worlds without the game doing all the work for us
My tone is /s, but despite my hypocrisy I do believe this is half true
Counterargument: my 3090 is my space heater
Ray Tracing is awesome
Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.
Just a side note: simulating light in a 3D environment is the stuff you could use to write a fucking phd, no joke. And another if you can figure a way to make the algorithm faster
Am I the only one who thinks that Ray Tracing doesn't even look good?
I like the way insomniac does it with their games on PS5 : priority on hitting 60fps and then raytracing.
Honestly I like ray tracing but I like 60fps more. I don’t care about resolution tho, 1080p is good enough for me. 1440p if I really want to push it.
4K was invented by TV makers to sell 8k TVs
Ray Marching is awesome though https://piped.video/watch?v=9U0XVdvQwAI
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