▲ 1073 ▼ raytracing rule (lemmy.blahaj.zone) submitted 2 years ago by bbpolterGAYst@lemmy.blahaj.zone to c/196@lemmy.blahaj.zone 181 comments fedilink hide all child comments
[–] bbpolterGAYst@lemmy.blahaj.zone [S] 26 points 2 years ago (3 children) fuck graphics all games should be text-based from now on permalink fedilink source parent hideshow 6 child comments replies: [–] lntl@lemmy.ml 6 points 2 years ago* $ crawl permalink fedilink source parent [–] FlyingSquid@lemmy.world 6 points 2 years ago Zork was the shit. permalink fedilink source parent [–] uis@lemmy.world 1 point 2 years ago (1 child) Text-based minecraft permalink fedilink source parent hideshow 2 child comments replies: [–] Soleos@lemmy.world 1 point 2 years ago (1 child) Right, but then someone will rebuild Minecraft in text-based Minecraft with a 3D rendering engine displayed through ASCII permalink fedilink source parent hideshow 2 child comments replies: [–] uis@lemmy.world 1 point 2 years ago Sounds doable. Something like 192x108 characters should work great on software rasterizer. For heavy loads you can use paletted mode of GPU. permalink fedilink source parent
[–] uis@lemmy.world 1 point 2 years ago (1 child) Text-based minecraft permalink fedilink source parent hideshow 2 child comments replies: [–] Soleos@lemmy.world 1 point 2 years ago (1 child) Right, but then someone will rebuild Minecraft in text-based Minecraft with a 3D rendering engine displayed through ASCII permalink fedilink source parent hideshow 2 child comments replies: [–] uis@lemmy.world 1 point 2 years ago Sounds doable. Something like 192x108 characters should work great on software rasterizer. For heavy loads you can use paletted mode of GPU. permalink fedilink source parent
[–] Soleos@lemmy.world 1 point 2 years ago (1 child) Right, but then someone will rebuild Minecraft in text-based Minecraft with a 3D rendering engine displayed through ASCII permalink fedilink source parent hideshow 2 child comments replies: [–] uis@lemmy.world 1 point 2 years ago Sounds doable. Something like 192x108 characters should work great on software rasterizer. For heavy loads you can use paletted mode of GPU. permalink fedilink source parent
[–] uis@lemmy.world 1 point 2 years ago Sounds doable. Something like 192x108 characters should work great on software rasterizer. For heavy loads you can use paletted mode of GPU. permalink fedilink source parent