▲ 1073 ▼ raytracing rule (lemmy.blahaj.zone) submitted 2 years ago by bbpolterGAYst@lemmy.blahaj.zone to c/196@lemmy.blahaj.zone 181 comments fedilink hide all child comments
[–] uis@lemmy.world 1 point 2 years ago (1 child) Text-based minecraft permalink fedilink source parent hideshow 2 child comments replies: [–] Soleos@lemmy.world 1 point 2 years ago (1 child) Right, but then someone will rebuild Minecraft in text-based Minecraft with a 3D rendering engine displayed through ASCII permalink fedilink source parent hideshow 2 child comments replies: [–] uis@lemmy.world 1 point 2 years ago Sounds doable. Something like 192x108 characters should work great on software rasterizer. For heavy loads you can use paletted mode of GPU. permalink fedilink source parent
[–] Soleos@lemmy.world 1 point 2 years ago (1 child) Right, but then someone will rebuild Minecraft in text-based Minecraft with a 3D rendering engine displayed through ASCII permalink fedilink source parent hideshow 2 child comments replies: [–] uis@lemmy.world 1 point 2 years ago Sounds doable. Something like 192x108 characters should work great on software rasterizer. For heavy loads you can use paletted mode of GPU. permalink fedilink source parent
[–] uis@lemmy.world 1 point 2 years ago Sounds doable. Something like 192x108 characters should work great on software rasterizer. For heavy loads you can use paletted mode of GPU. permalink fedilink source parent