Did they just ignore that Fallout 4 wasn't exactly universally praised at launch?
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What’s wrong with star field, I’m about 200 hours in and still am enjoying it
It's not garbage it's just classic Bethesda, by which I mean current classic Bethesda, as opposed to classic classic Bethesda.
Have you noticed how pretty much every mission is, fast travel to place x, kill a bunch of grunts, loot the body of the main guy, fast travel back to quest giver, get money.
The story is fine but the gameplay loop is just dull.
I want to fly my ship around and I want a moon buggy (What's the point of entire procedurally generated planets if you can't look at them, I know they're boring but still).
I just played Morrowind for the first time. If you talk to someone not facing you, they will not rotate to look at you. This feature is still in Starfield
Turning characters to look at you requires game boy level technology, I don't think Bethesda developers ready for that level just yet.
They still haven't figured out how to store inventories in code.
I see current classic Bethesda as just a modders sandbox. Which I actually like. So starfield has been inline with my expectations.
Moon buggy mod may come out eventually. You can ride dragons and fly around in Skyrim.
Its empty. Nothing is happening on the planets. You walk for minutes from one place to the next, have 2 loading screens in that time and nothing of interest is happening
Hating Bethesda is cool at the moment so people only discuss the negatives of starfield and not the positives.
Having said that I'm only 8hrs in so my opinion isn't worth shit really. But I'm enjoying it so far having met constellation and then just fucked off on my own for a bit to explore
Seems to be really divided. Probably related to how people perceive the main game loop. You either hate it, in which case you'll be restricted to the main quest, which isn't very long; or you love it, in which case you can keep playing for hundreds of hours.
I would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son.
Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.
I played every fallout game as they came out. Bought my first windows computer to play F1 after playing it on my roommates computer. I was extremely excited for F76, but held off on purchasing until the reviews came in.
Very quickly realized that it was never going to be the game for me. Really glad I didn't get burned on that purchase, but disappointed that I never was able to immerse myself in MMO fallout. It had such potential to be great.
If it was an actual MMO or had no online features at all it would be pretty good, IMO. It's too small in the player count for it to be a real, good, MMO, and the online features get in the way of a solo experience (the AI lags and rubber bands super annoyingly). It's a shame, because it's basically more Fallout 4 (gameplay wise anyway) but with a bunch of shit in the way of making it actually fun.
They don't do multiplayer well for one. They need to be as innovative in multiplayer as they are in single player.
What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?
Morrowind was utterly amazing and set up bars that are still being look at two decades later.
For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.
Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.
But they've been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.
They're the market leader in horse armor DLC for one :colbert:
Kirkbride used some innovative drugs to come up with big parts of Morrowind.
ESO still seems to be trucking along.
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