Happened at our table a couple of months back.

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[–] 21 points 2 years ago (1 child)

Fun fact. I wanted to trap my level 12 party in a dungeon, one of them had disintegrate. So I engraved a reflecting effect in the door. Any direct one target spell casted on the door would bounce back. It would take 3 spells used that way to empty the magic of the door.

Sadly, he never casted disintegrate on it. Sad DM noise.

But DAM its hard to trap a high level party anywhere.

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  • [–] 7 points 2 years ago (1 child)

    I was gonna give you advice on trapping them, but then I realized you were talking about their characters and not the actual players.
    Then again, playing the odd session in an actual escape room might be fun.

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  • [–] 16 points 2 years ago (14 children)

    Semi-related fact: Knock and Speak With Animals are the best utility spells in Baldurs Gate 3, and anyone who says otherwise is a liar.

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  • [–] 18 points 2 years ago (1 child)

    Utility ? No idea. But Speak with animals is so fucking hilarious that I will carry a class just for it because its that funny. I was sold the second I talked to the squirrels near the bard.

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  • [–] 10 points 2 years ago (1 child)

    I haven’t used knock at all but the first thing I do after every long rest is apply speak with animals to my PC. I then talk to almost every animal I meet.

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  • [–] 9 points 2 years ago* (last edited 2 years ago) (1 child)

    Raise your hand if you spoke to the guard bear again after saving the Grove, hoping that the xenophobe had changed its mind about you 🙋🏻

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  • [–] 2 points 2 years ago

    Maggran, I think? Maybe it's a question of timing? I didn't immediately move on after the festivities and ran into him in human form on the trail to the left of the entrance to the grove.

    I remember him thanking me. I more remember his mouth didn't move when he spoke and the effect was off-putting, but I do remember being thanked. He seems to just complain now, so I have no proof

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  • [–] 9 points 2 years ago (2 children)

    Speak with the Dead is also pretty good too.

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  • [–] 4 points 2 years ago* (last edited 2 years ago) (2 children)

    Get the necromancy book in the blighted village and you get speaks with dead on any character for free.

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  • [–] 4 points 2 years ago (1 child)

    There's also an amulet somewhere earlier that gives you a few free castings per day.

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  • [–] 4 points 2 years ago* (last edited 2 years ago)

    In the withers ruin, yes. I think you find it in the same room as his sarcophagus but not sure. You can also just put it on whenever. Ignoring attunement was a great decision but would be silly OP in tabletop with even 10% of the loot you get in BG3

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  • [–] 7 points 2 years ago (3 children)

    Knock wastes a level 2 spell slot while thieves tools are plentiful. You can easily unlock anything with thieves gloves, don't even need a dex character. Speak with animals is replaced by a potion that most merchants sell for a few gold.

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  • [–] 3 points 2 years ago (1 child)

    Agree, I only go with Knock if I’m not carrying Astarion around for some strange reason. He’s such a bastard, but too useful in so many situations. I’m a potion hoarder though and I will likely finish my run with enough potions to start my own business.

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  • [–] 4 points 2 years ago (1 child)

    I respecced Shadowheart as an arcane trickster rogue just so I didn't have to listen to Astarion any more. It actually suits her personality very well, I think.

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  • [–] 4 points 2 years ago (3 children)

    And Thunderwave is the best combat spell in the game

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    [–] 13 points 2 years ago (8 children)

    The wizard in my D&D group tends to be somewhat frivolous with his spell slots. As someone who looks at D&D as a resource management game (BECAUSE IT IS), this often gives me pain.

    If you want to play a game where you do cool wizard shit on the regular, probably don't play the game built entirely around "you should save your spells for the big fight." And if wotc don't want to induce "but what if I need it later?" anxiety they should fucking fix that, and make powers per-encounter or something.

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  • [–] 8 points 2 years ago (2 children)

    Just because it has resources to manage doesn't mean it is a resource managing game.

    D&D is a narrative game first, a strategic boardgame second. (That is why it is an Role-Playing first, Game second)

    The point is to create awesome stories and memories with friends at the table. If this involves spending resources on frivolous shit, then so be it.

    I'd bet you will remember stupid shit that Wizard got you in longer than when you tactically defeated a boss.

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  • [–] 3 points 2 years ago

    Lol. This just is not true in the slightest for earlier D&D. Sure, 5E is mostly focused on narrative, and everyone ignores food, water, etc. This was not always the case though. It was a role playing game, but the role was that of a person who had real needs and desires. It was mostly about dungeon crawling, and often even competitive-ish. Players would frequently try to get one up on each other, like sneaking off to steal all the loot from a dungeon before anyone else got there. There was also almost nothing done in cities and stuff. You'd purchase your equipment and move on to the next encounter.

    I agree this isn't what the game has become, and it also isn't the way it "should" be. To pretend like resource management and survival aspect were never part of the game though is ignoring a lot of history.

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  • [–] 4 points 2 years ago (1 child)

    This is what BG3 fucks up in my opinion. Occasionally places will be created where you can't go to camp for a long rest, but usually you can leave and come back trivially. There's almost no need to save spell slots. You can easily long rest after every encounter and just blow all your slots as soon as possible. I enjoyed playing it how tabletop is played. You actually need to manage your slots. If you decide to just long rest somewhere dangerous you're probably going to have some kind of encounter in your sleep, and your armor won't be equipped and it takes time to put on.

    Sadly, BG3 doesn't have a dungeon master to see you cheesing something and counter it. I agree the best part of D&D comes from managing resources and making do when you're running low. The fear after you've blown all your spells after a big fight and need to get to safety with low HP is when there's the most tension. It makes for good storytelling.

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    [–] 12 points 2 years ago (1 child)

    "I cast Disintegrate on the wall"

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  • [–] 10 points 2 years ago (1 child)

    I prefer Enlarge/Reduce over Knock, way less noise.

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  • [–] 10 points 2 years ago* (1 child)

    "Doesn't the Building has windows?"

    "Okay, I jump inside and pull from the other side."

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  • [–] 4 points 2 years ago (1 child)

    In my campaign recently I just unlocked a flying ability so I fly to the second floor and look for windows and the DM says "no there are none". I'm like bullshit. What building doesn't have windows?

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  • [–] 3 points 2 years ago (1 child)

    Sounds railroady and yeah BS, but I know some that don´t have buildings. Like a Dungeon, a Turret with just arrow slits same with the Burgfried. Or a Barn, maybe a church that abhorres the Light and or Sun? Just spitballing :)

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  • [–] 10 points 2 years ago (2 children)

    I just smack the door with my sword. I keep a maul or war hammer ready for metal doors.

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    [–] 5 points 2 years ago

    this meme gave my rogue depression

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  • I cast fireball

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  • [–] 4 points 2 years ago (3 children)
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    [–] 2 points 2 years ago

    Ok, but if there's something bad on the other side of the door you can't close it again now. 🤷🏻‍♂️

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