β² 131 βΌ your girlfriend gets an unencrypted copy of all your files. What happens? (lemm.ee) submitted 2 years ago by original_ish_name@lemm.ee to c/asklemmy@lemmy.ml 194 comments fedilink hide all child comments
[β] original_ish_name@lemm.ee [S] 27 points 2 years ago (2 children) Use git. Please. I'm begging you. permalink fedilink source parent hideshow 4 child comments replies: [β] echodot@feddit.uk 12 points 2 years ago* (last edited 2 years ago) (5 children) For image files? I know you can save image files and git but I just don't know what it does with them. permalink fedilink source parent hideshow 10 child comments replies: [β] gamer@lemm.ee 10 points 2 years ago (1 child) Donβt use git for images (or most other binary data) permalink fedilink source parent hideshow 2 child comments replies: [β] Nalivai@discuss.tchncs.de 3 points 2 years ago (1 child) It's still way better than _final_fixed(2) version control. What do you propose to use as a version control for images? permalink fedilink source parent hideshow 2 child comments replies: [β] gamer@lemm.ee 6 points 2 years ago (1 child) Idk, but not anything that uses delta compression like git does. Game developers use Perforce and Plastic scm which is (supposedly) optimized for images and other binary assets. Iβve never used them, but Iβm sure a less-overkill and open source alternative exists somewhere. permalink fedilink source parent hideshow 2 child comments replies: [β] Nalivai@discuss.tchncs.de 5 points 2 years ago That's the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression. permalink fedilink source parent [β] LogarithmicCamel@feddit.uk 8 points 2 years ago It just keeps a copy. permalink fedilink source parent [β] the_codeboy@feddit.de 8 points 2 years ago There is always git LFS permalink fedilink source parent [β] original_ish_name@lemm.ee [S] 4 points 2 years ago Git is version control permalink fedilink source parent [β] usa_suxxx@hexbear.net 1 point 2 years ago from what I remember, Git is just a file system under the hood. So it would just end up saving a copy of each image under the hood. permalink fedilink source parent [β] michaelfone@lemm.ee 6 points 2 years ago (3 children) Iβd imagine youβd be hard pressed to find a non-programmer who knows what that is. permalink fedilink source parent hideshow 6 child comments replies: [β] Mothra@mander.xyz 6 points 2 years ago (1 child) I'm not a programmer and I agree. Only after getting into 3d art I started hearing about it and I don't think I've ever used it, let alone understand it, it's the sort of thing the technical artists know about. Nobody ever suggested me to use it for my images or 3d models. As a visual artist I can confirm the "image_final_final2_b_final" trope is as real as it gets permalink fedilink source parent hideshow 2 child comments replies: [β] original_ish_name@lemm.ee [S] 1 point 2 years ago Nobody ever suggested me to use it for my images or 3d models. *nobody until now Use git permalink fedilink source parent [β] bionicjoey@lemmy.ca 5 points 2 years ago (1 child) Git is used in other contexts besides programming permalink fedilink source parent hideshow 2 child comments replies: [β] squaresinger@feddit.de 6 points 2 years ago* Not in many. And usually it happens whenever a programmer does non-programming stuff. permalink fedilink source parent [β] lemann@lemmy.one 2 points 2 years ago Much less even knows how or why to use it lol permalink fedilink source parent
[β] echodot@feddit.uk 12 points 2 years ago* (last edited 2 years ago) (5 children) For image files? I know you can save image files and git but I just don't know what it does with them. permalink fedilink source parent hideshow 10 child comments replies: [β] gamer@lemm.ee 10 points 2 years ago (1 child) Donβt use git for images (or most other binary data) permalink fedilink source parent hideshow 2 child comments replies: [β] Nalivai@discuss.tchncs.de 3 points 2 years ago (1 child) It's still way better than _final_fixed(2) version control. What do you propose to use as a version control for images? permalink fedilink source parent hideshow 2 child comments replies: [β] gamer@lemm.ee 6 points 2 years ago (1 child) Idk, but not anything that uses delta compression like git does. Game developers use Perforce and Plastic scm which is (supposedly) optimized for images and other binary assets. Iβve never used them, but Iβm sure a less-overkill and open source alternative exists somewhere. permalink fedilink source parent hideshow 2 child comments replies: [β] Nalivai@discuss.tchncs.de 5 points 2 years ago That's the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression. permalink fedilink source parent [β] LogarithmicCamel@feddit.uk 8 points 2 years ago It just keeps a copy. permalink fedilink source parent [β] the_codeboy@feddit.de 8 points 2 years ago There is always git LFS permalink fedilink source parent [β] original_ish_name@lemm.ee [S] 4 points 2 years ago Git is version control permalink fedilink source parent [β] usa_suxxx@hexbear.net 1 point 2 years ago from what I remember, Git is just a file system under the hood. So it would just end up saving a copy of each image under the hood. permalink fedilink source parent
[β] gamer@lemm.ee 10 points 2 years ago (1 child) Donβt use git for images (or most other binary data) permalink fedilink source parent hideshow 2 child comments replies: [β] Nalivai@discuss.tchncs.de 3 points 2 years ago (1 child) It's still way better than _final_fixed(2) version control. What do you propose to use as a version control for images? permalink fedilink source parent hideshow 2 child comments replies: [β] gamer@lemm.ee 6 points 2 years ago (1 child) Idk, but not anything that uses delta compression like git does. Game developers use Perforce and Plastic scm which is (supposedly) optimized for images and other binary assets. Iβve never used them, but Iβm sure a less-overkill and open source alternative exists somewhere. permalink fedilink source parent hideshow 2 child comments replies: [β] Nalivai@discuss.tchncs.de 5 points 2 years ago That's the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression. permalink fedilink source parent
[β] Nalivai@discuss.tchncs.de 3 points 2 years ago (1 child) It's still way better than _final_fixed(2) version control. What do you propose to use as a version control for images? permalink fedilink source parent hideshow 2 child comments replies: [β] gamer@lemm.ee 6 points 2 years ago (1 child) Idk, but not anything that uses delta compression like git does. Game developers use Perforce and Plastic scm which is (supposedly) optimized for images and other binary assets. Iβve never used them, but Iβm sure a less-overkill and open source alternative exists somewhere. permalink fedilink source parent hideshow 2 child comments replies: [β] Nalivai@discuss.tchncs.de 5 points 2 years ago That's the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression. permalink fedilink source parent
[β] gamer@lemm.ee 6 points 2 years ago (1 child) Idk, but not anything that uses delta compression like git does. Game developers use Perforce and Plastic scm which is (supposedly) optimized for images and other binary assets. Iβve never used them, but Iβm sure a less-overkill and open source alternative exists somewhere. permalink fedilink source parent hideshow 2 child comments replies: [β] Nalivai@discuss.tchncs.de 5 points 2 years ago That's the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression. permalink fedilink source parent
[β] Nalivai@discuss.tchncs.de 5 points 2 years ago That's the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression. permalink fedilink source parent
[β] LogarithmicCamel@feddit.uk 8 points 2 years ago It just keeps a copy. permalink fedilink source parent
[β] the_codeboy@feddit.de 8 points 2 years ago There is always git LFS permalink fedilink source parent
[β] original_ish_name@lemm.ee [S] 4 points 2 years ago Git is version control permalink fedilink source parent
[β] usa_suxxx@hexbear.net 1 point 2 years ago from what I remember, Git is just a file system under the hood. So it would just end up saving a copy of each image under the hood. permalink fedilink source parent
[β] michaelfone@lemm.ee 6 points 2 years ago (3 children) Iβd imagine youβd be hard pressed to find a non-programmer who knows what that is. permalink fedilink source parent hideshow 6 child comments replies: [β] Mothra@mander.xyz 6 points 2 years ago (1 child) I'm not a programmer and I agree. Only after getting into 3d art I started hearing about it and I don't think I've ever used it, let alone understand it, it's the sort of thing the technical artists know about. Nobody ever suggested me to use it for my images or 3d models. As a visual artist I can confirm the "image_final_final2_b_final" trope is as real as it gets permalink fedilink source parent hideshow 2 child comments replies: [β] original_ish_name@lemm.ee [S] 1 point 2 years ago Nobody ever suggested me to use it for my images or 3d models. *nobody until now Use git permalink fedilink source parent [β] bionicjoey@lemmy.ca 5 points 2 years ago (1 child) Git is used in other contexts besides programming permalink fedilink source parent hideshow 2 child comments replies: [β] squaresinger@feddit.de 6 points 2 years ago* Not in many. And usually it happens whenever a programmer does non-programming stuff. permalink fedilink source parent [β] lemann@lemmy.one 2 points 2 years ago Much less even knows how or why to use it lol permalink fedilink source parent
[β] Mothra@mander.xyz 6 points 2 years ago (1 child) I'm not a programmer and I agree. Only after getting into 3d art I started hearing about it and I don't think I've ever used it, let alone understand it, it's the sort of thing the technical artists know about. Nobody ever suggested me to use it for my images or 3d models. As a visual artist I can confirm the "image_final_final2_b_final" trope is as real as it gets permalink fedilink source parent hideshow 2 child comments replies: [β] original_ish_name@lemm.ee [S] 1 point 2 years ago Nobody ever suggested me to use it for my images or 3d models. *nobody until now Use git permalink fedilink source parent
[β] original_ish_name@lemm.ee [S] 1 point 2 years ago Nobody ever suggested me to use it for my images or 3d models. *nobody until now Use git permalink fedilink source parent
[β] bionicjoey@lemmy.ca 5 points 2 years ago (1 child) Git is used in other contexts besides programming permalink fedilink source parent hideshow 2 child comments replies: [β] squaresinger@feddit.de 6 points 2 years ago* Not in many. And usually it happens whenever a programmer does non-programming stuff. permalink fedilink source parent
[β] squaresinger@feddit.de 6 points 2 years ago* Not in many. And usually it happens whenever a programmer does non-programming stuff. permalink fedilink source parent
[β] lemann@lemmy.one 2 points 2 years ago Much less even knows how or why to use it lol permalink fedilink source parent