[–] 16 points 10 months ago (2 children)

Really wish the article mentioned the population before the eruption. Found this on Wikipedia if anyone was wondering as well:

Earlier genetic analysis of Alu sequences across the entire human genome has shown that the effective human population size was less than 26,000 at 1.2 million years ago - Wikipedia

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    I don’t think there’s a way to do a proper poll so if you don’t see your DAW mentioned in a top level comment, make the comment to the post. If it’s already listed, maybe just upvote it? That way we can get a representation of what DAWs are more among subscribers here.

    I’m curious just because it’s always neat to hear what people use and how, but also to see how possible tuts or techniques can be explained in a way more people will understand. Or provide a variety of examples for various DAWs.

    EDIT: Actually, I don’t know the best way to list the ones I use without making a few comments to this post. I’ll just upvote them if I see them listed.

     

    This is a simple technique that creates a beautiful spread on acoustic guitar. It requires a few things first:

    • Acoustic guitar recorded on two tracks.
      • One track with a mic capturing the neck. I like to use a small diaphragm condenser.
      • Another track with a mic capturing the body. I usually go large diaphragm condenser.
      • (or go with some other XY/stereo mic config)
    • Two aux channels with a reverb. One aux panned hard left the other panned hard right.

    Usually when guitars are mic’d with two mics like this, in the mix you pan them hard left and right. Like body left, neck right.

    The trick here is that for the guitar track you pan left, send a bit to the reverb aux panned right. For the track panned right, send to the left reverb aux. What happens is that the reverb will fill the opposing sides and creates a super spacious and wide sound unlike just sending both guitar tracks to one aux. You can get an even better effect if the reverbs each have a slightly different setting. That’s all dependent on the sound you’re going for though.

    That’s it! I hope the explanation is not too confusing. If so please let me know so I can clarify any questions. Give it a try!

     

    I’m working on an indie game that deals with Space Sciences. I’m nearby a well-known university for aerospace and space sciences and could use some guidance from people that know the subject well. The university’s faculty directory helped me find potential contacts but I’m not too sure on the proper etiquette for contacting them.

    Do I just contact a few of them individually to their uni emails? Do I contact their provided phone numbers? Do I reach out to the Department Head and ask for their guidance? Is payment usually expected for an initial conversation like this?

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