[–] 4 points 2 days ago

Unironically, people (including me) get too picky when there's effectively infinite choices. Instead of settling for something that meets most of their interests, the task becomes finding the perfect thing for that exact moment, which basically nothing will fit.

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  • [–] 45 points 4 days ago (1 child)

    Defederation, instance/community bans, and personal block lists already manage that. Pretending to curate the user's experience by using a hidden blacklist that's mostly decided by the dev's personal grievances is just power tripping bs.

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  • [–] 10 points 4 days ago

    I wonder which one of those 10 deadly sins I committed, according to them. Can't say I feel I've done any of those, personally, and yet here we are. Turning the banlist of their "friendly frontend" into their personal shitlist really belies what they're claiming here.

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    I feel like it's pretty common in fiction these days, Game of Thrones being probably the most popular example with character viewpoint changing chapter-by-chapter and gradually weaving the different threads of plot into one connected whole. It's used in movies and television constantly, too.

    The oldest I'm personally aware of is Dune, more-so in Dune Messiah, which I've read for the first time recently. I presume Herbert wasn't the first, though, and have been wondering how old the technique really is. Anyone have any insight (or even good guesses) on where it started?

     

    Noticed I got caught in a wave of bans by the mod of apologiafreenews@lemmy.world after downvoting their obvious distraction propaganda. They got pissy in the comments because their first post got heavily downvoted. So they deleted that post, banned everyone that downvoted, then posted it again to game the system. Classy. I wonder how lemmy.world admins feel about mods abusing their authority like this.

    Original post: https://lemmy.world/post/45785126
    New post: https://lemmy.world/post/45804062
    Completely normal comment in between: https://lemmy.ca/pictrs/image/e8b1e023-d087-4121-941d-f2010ed1a7af.png
    Ban (for 2 downvotes): https://lemmy.ca/pictrs/image/279c070d-936c-41c4-86ba-f767d59fca08.png

    *Also, still can't block communities we've been banned from on the community page. What a joke.

     

    I'm not sure if it's a growth issue, or if I'm just getting tired of it personally, but the spamming of identical URLs over multiple instances is getting out of hand. Even worse when I block one post for whatever reason, only to have to repeat the task upteen number of times because one or more users (usually one) "helpfully" post the link in every tangentially related community.

    Instead of that, it'd be better to have the front page (all/local/subscribed) automatically group any post of an identical URL into a single "post". In essence, each new post of that URL would create a separate discussion thread to the given community, and each thread could be listed under the "main" post similar to how crossposts currently are instead of cluttering up the front page.

     

    So I'm slowly learning how to us yt-dlp and I'm trying to set up a default command to check a number of channels for new videos. Currently I have it set to download the first 10 new vids of each channel, and to skip anything past a certain date, but it takes a while to get to the date information I guess, which adds unnecessary time and checks, especially for channels that don't have any vids that are new enough.

    What I'd like it to do is skip the rest of the channel if it encounters a video that was published outside the given date range, but I'm not finding anything so far. Does this functionality exist? Or am I just out of luck?

    My current command looks like this:

    yt-dlp -t sleep -I1-10 --dateafter 20251031 --sponsorblock-remove sponsor --format "bestvideo*[filesize<3G]+bestaudio/best" --concurrent-fragments 25 --force-write-archive -o '%(uploader)s-%(upload_date)s-%(title)s [%(id)s].%(ext)s' --download-archive "archive.md" --batch-file "subscriptions.md"

     

    I generally look forward to these little demo fests. While it's never exactly been a flood of mind blowing games, I usually find a handful of upcoming games that stand out and show some promise. This time around, though, I'm left dispirited by all the slop flooding the lists. Generated slop. Asset-flip slop. The few games that aren't I only find after wading through pages upon pages of rubbish, and then it's a crapshoot on if it seems worth downloading. I eventually gave up and don't have much interest in trying again.

    I've long been a fan and supporter of the indie scene, understanding that the diamonds that make it worth it take effort to find. But if this is what we have to look forward to, I'm concerned how it'll fare as the requisite effort to sift through the dregs grows exponentially. Eventually it's just too much.

     

    Currently, I have some filters set up through uBlock to make my Lemmy browsing more tolerable. For keywords, I copied some scripts that look like this, with one line and each word separated by a vertical bar: lemmy.ca##article.row:has-text(/keyword|keyword|keyword|etc/i)

    But the url filters I use only seem to work if they are separated into individual lines, e.g.: lemmy.ca##div.post-listing:has([href*="url/"])

    lemmy.ca##div.post-listing:has([href*="url/"])

    I was wondering if it's possible to condense the url lines to make it a bit more manageable in the same way the keyword filter is.

     

    The addition of copper tools in the next update (which I'm assuming will be somewhere between stone and iron) has me wondering what the benefit is to creating tools that fit on the lower end of the already existing tier list of materials. Like, I'm glad to see copper get some actual usable recipes, but stone to iron isn't exactly a long lasting gap even with the modern ore distributions, so the use case for these new tools is fairly non-existent.

    Unless...

    If copper tools (and the other materials) had perks that improved gameplay in meaningful ways, there'd be a reason to keep those old tools outside of the 5 minutes it takes to get the next material (another use-case of the new shelves being added, as well). I'm not clever enough to come up with what each material should get, but I'm sure there are good ideas out there. At the very least, it would give some possibility of new materials that are more than just "mines faster/hits harder than [material we added last update]."

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