Apple Has Sold Approximately 200,000 Vision Pro Headsets::Apple has sold upwards of 200,000 Vision Pro headsets, MacRumors has learned from a source with knowledge of Apple's sales numbers. Apple began...

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[+] 62 points 2 years ago* (last edited 5 months ago) (2 children)
  • [–] 64 points 2 years ago (1 child)

    Almost $700,000,000 in revenue if you multiply the price by the amount sold.

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  • [+] 29 points 2 years ago* (last edited 5 months ago) (2 children)
  • [–] 52 points 2 years ago (22 children)

    I am insanely interested but the apple ecosystem sucks. I use a MacBook for work because it's that or Windows, but good lord do i hate the closed source walled garden. Linux at home ftw.

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  • [–] 4 points 2 years ago

    I LOVE LOVE LOVE how I can open the screen on my mac and immediately continue where I left off. I love how the entire laptop is made out of metal that doesn't bend or warp and whose hinge works today just like it did half a decade ago.

    I hate everything else about the mac, especially how I have to pay inflated prices for everything. I hate even more about how fucking hard it is to get into the actual nitty gritty system settings on a mac. If I could find a reasonably priced laptop with great build quality and immediate boot, I'd throw my mac in the garbage or sell it off to someone else who would appreciate it much more.

    I guess I dont really need to mention I'm poor. If I wasnt Id already have got a second laptop that ran not-macOS

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    [–] 30 points 2 years ago (4 children)

    First reviews I saw on YouTube are quite disappointing. They really ship it with a powerbank and even without it this thing weights about 600 grams. I cannot imagine wearing this thing all day and do work or eh … what the fuck are you gonna do with this besides games and watching videos??

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    [–] 25 points 2 years ago (2 children)

    I never knew so many people would buy an AR headset of apple.

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  • [–] 39 points 2 years ago (5 children)

    I'm not surprised so many would buy it, but it surprised we reached this number before the first reviews. That a brand new line of product and I'm not even sure what people will use it for 😶

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  • [–] 14 points 2 years ago* (7 children)

    Yea ... I personally don't get it ... but people are down for it.

    The biggest example I've seen people excited about is office work ... instead of screens it's all just a VR. On which I'm expecting to see posts/blogs about why that doesn't work too well in the long term. I just don't see a big heavy thing on your face working out as a product. And while Apple may have done a lot of things well here, they haven't gotten around that essential problem it seems (??) and may have jumped the gun here out of desparation to find new product markets. For me this is a 50/50 as their first major flop in a while (does homepod count?)

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  • [–] 8 points 2 years ago* (last edited 2 years ago) (1 child)

    I don't see it either... but everyone who's actually worn one seems to think it's a huge deal. Including people who own other headsets and never use them.

    At this point, I'm willing to assume they're right. A bit like how phones were terrible until suddenly the technology improved a bit (better touch screens, faster CPUs, faster cellular networks, better cameras, better software...) and suddenly smartphones became awesome.

    If Apple is onto something, other brands of headset will match them soon enough. They all have access to the same hardware suppliers, it's just a matter of putting it together and writing some decent software.

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  • [–] 7 points 2 years ago (3 children)

    The first testers already said it was too heavy to use for more than an hour, and certainly could not use this for the entire work day. It's certainly not a replacement for the current screens and desk.

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  • [–] 7 points 2 years ago* (2 children)

    Meh. Ride a bicycle for an hour, if you never do it, and your ass will hurt for days.

    Ride a bicycle once a week for a little while... and it'll be perfectly comfortable no matter how long you sit on the seat. Your muscles will strengthen as necessary to compensate for the new load.

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  • [–] 8 points 2 years ago (1 child)
  • [–] 5 points 2 years ago (1 child)

    I thought the same thing when the Apple Watch first released. Smart watches had been around for a while, but they didn’t become prolific until Apple joined the party.

    I don’t think Vision is going to be as prolific by any means, but I expect to see it fairly commonly in 5 years. The price will come down, the ecosystem will grow, and it’ll find its niche.

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  • [–] 9 points 2 years ago (1 child)

    I'm assuming the numbers must include retail stores purchasing the product to sell to their customers too? Or are these direct to consumer numbers only?

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  • [–] 21 points 2 years ago* (last edited 1 year ago) (1 child)
  • [–] 16 points 2 years ago* (2 children)

    Has anybody seen the movie WALL-E?

    It's probably a bit of a stretch, but I feel like this is somehow the genesis/precursor of the hoverchairs that all the adults use for everything.

    (God, I hope not.)

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    [–] 12 points 2 years ago

    These things somehow look even dumber than Google Glass, but Apple made them, so I guess they are the height of fashion now...

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  • [–] 6 points 2 years ago (10 children)

    I'm impressed. It speaks to the strength of the Apple brand. Meta should benefit if this becomes the next thing despite the differences.

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  • [–] 15 points 2 years ago (2 children)

    Hopefully it will push the AR/VR industry forward.

    I’ve been expecting this to be the new iPhone in that I think it has the potential to transform consumer perceptions and the industry. I’m personally waiting for reviews and a hands on test because my eyesight is crap. If it makes it so I can use a non-blurry monitor (my vision isn’t correctable to the point that I can easily read a monitor, and I compensate by using the best and sharpest I can find), it would be life changing for me and easily worth the $4k or whatever the final cost is after taxes and lenses and such.

    But, like with iPhone, I think it just gets better from here and that the use cases developed using the high end headset will cascade through the industry.

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  • [–] 15 points 2 years ago

    It will push it in the wrong direction for me. It pushes VR/AR headset to be closed in one ecosystem, low repairability and no software freedom. It should go the other way and a heck lot cheaper than what apple does.

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