They got really mad if you actually called it a VR headset though. It was a "spatial computer" lol
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And the "metaverse" was going to be a thing
was that before AI and bitcoins were "inevitable"?
AR/VR is actually cool, but it’s just incredibly niche, for the foreseeable future, for so many reasons.
My biggest problem is that I have to either order contacts or order special lenses just to use it. Trying to wear glasses in VR is very cumbersome and annoying, plus you risk scratching the lenses. They need to find a way to make the headset smaller and easier to wear, and have it automatically adjust to your vision as well (which will never happen until they get rid of that pointless law that requires you to see an overpriced doctor every year to get a prescription.)
As someone who's had similar issues, I've previously wondered if it would be possible to 'simulate' a prescription lens and have the headset just add a distortion to the video feed that approximates what your lenses do.
the tldr is no, because the optical effects you can correct that way are not the ones that glasses/contacts exist to correct for.
I've only had the Oculus Quest, but I never had any problems with keeping my glasses on. Same with 3D movies
Yeah, exactly!
I was thinking of motion sickness, too. VR/AR makes a huge fraction of people sick, literally.
Gotcha. I'm like the Zuck in the sense that I don't get sickness in VR, so I forget that it's a major issue for most other people. Full joystick locomotion with all the motion sickness assists turned off is the only way to go for me. (They break immersion.) I never got headaches from 3D movies and games either. I really miss that era of PC gaming because the glasses were a lot less cumbersome than a headset.
I feel really bad for those who have motion sickness issues with games; happened to me one time when I was drinking too much one day and then made the mistake of hitting the live resin. So I completely get why those who suffer wouldn't want to touch VR. I sure wouldn't if that was my normal experience.
I love VR even though it does take a while to get used to and moving around in it makes me super queasy after 20 minutes or so unless I am actually moving.
However, I find the most uncomfortable feeling comes from leaving VR after an extended time in it. It feels like you're dreaming and can't wake up. Everything just feels super weird for about an hour or two after taking the headset off.
Technically it doesn't "make" people motion sick, they are motion sick either way. But VR offers a very accessible way to train away your motion sickness. Since you can actually stop early enough to reinforce that your brain doesn't need to protect you. A car ride or boat is much harder to stop at a moments notice.
If you keep reinforcing that you don't need motion sickness, your brain stops doing it to you. It thinks it's helping.
Similarly, the medication for car ride or boat motion sickness works for VR too. So they can help you be able to spend more time in each session while training it away.
There was little mention of it at the last Apple Developer Conference in June. They haven't given up, but it's not on the iPhone/Mac hardware upgrade cadence.
Face-based computing has been around for a while. It's got a lot to overcome.
hell, remember when they made a car?
What do you mean "remember"? Didn't the Apple VR headset launch only a year or two ago?
I think the head strap was really nice.
That's the only good thing I can say about the Apple Vision Pro.
The newton right?
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