I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.

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[–] 34 points 2 years ago (1 child)

One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that's a pretty good indication of how people feel about it.

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  • [–] 10 points 2 years ago

    Yeah the fade is cool in theory but it’s poorly implemented there imo.

    In Pathfinder wrath of the righteous, alushynirra is very similar to the fade and it is a much better - albeit buggy as fuck - implementation.

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  • [–] 34 points 2 years ago (9 children)

    I generally like playing the assassin's Creed series, but since assassin's Creed 3 or so, the future storyline is just lame and every time I get pulled out of the animus I groan audibly, because I now have to do some stupid quest outside of the main story.

    The thing is originally I was hyped that eventually Desmond would become a master assassin and I would get to play a futuristic, open world, watch dogs style assassin's Creed. It's clear that they fucked that up, so now I just skip all the out of animus storylines when I can.

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  • [–] 9 points 2 years ago (2 children)

    Aw man, yeah, the ending of AC1 where Desmond uses the eagle vision and discovers the code on the wall, it gave me chills at the time. I was so hyped for where they were going to go with the story and for a modern day assassin arc.

    But I guess they realised they had near infinite points of history they could stretch the franchise out to, and keeping the Desmond story going was only going to limit their cash cow's potential.

    I checked out half way through the Ezio arc that seemed to go on forever and only went back because everyone was raving about Black Flag. By then the modern day story made zero sense to me and was just a slog.

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    [–] 32 points 2 years ago (4 children)

    Dark souls. Everything after Anor Londo is a bit of a slog. Once you've beat Snorlax and Pikachu the game gets a bit worse in terms of quality.

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    [–] 31 points 2 years ago

    Mass Effect 3.

    Those damn dream sequences.

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  • [–] 28 points 2 years ago (2 children)

    Half-life’s Xen levels are particularly infamous for this sort of thing. There’s a reason the Black Mesa remake overhauled it.

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    [–] 24 points 2 years ago (2 children)

    I've seen that damn cart ride in Skyrim so many times that Ralof and Hadvar are basically family. I consider the alternative start mod an absolute requirement now.

    I love Thief and Thief 2 but there are a few levels in there (Thieve's Guild, Trace the Courier) that are pretty dull and uninteresting to replay. They're the songs you're still tempted to skip on otherwise perfect albums.

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    [–] 22 points 2 years ago (4 children)

    I don't replay games often, but I did several playthroughs of Elden Ring when it came out. It's a 10/10 game and nothing beats playing it for the first time blind.

    However, the mountaintop of the giants is fairly lacking and the boss rush at the end leading up to Radagon and the Elden Beast feels rushed. I also prefer the Godfrey fight over the final boss.

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    [–] 21 points 2 years ago (2 children)

    Portal 2. I love the game. But when it goes all the way down and you have to fight your way through that underground rubble...

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    [–] 21 points 2 years ago (4 children)

    The unskippable toturial. Every game that has one.

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    [–] 16 points 2 years ago* (2 children)

    In Marvel's Spider-man, those damn Mary Jane sequences. Apart from that I love that game, still waiting for a discount to buy Spider-man 2.

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    [–] 14 points 2 years ago* (last edited 2 years ago)

    GTA: San Andreas, OG Loc mission. I'm much better at it after all these years, but I still run into at least 5 walls and fall off my bike every time. It's way harder than the train mission.

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  • [+] 14 points 2 years ago* (last edited 2 years ago) (2 children)
  • [–] 14 points 2 years ago (1 child)

    I've been saying for a while now that we're just beyond the world of grindy, random encounters. The early games weren't fun because of the dozens of zubats we had to deal with. They weren't even "harder" for these reasons, despite the absurd opinions you'll stumble across online. Remembering to stock up on repels isn't really a skill check. Completing the set challenges that you are aware of and planning around then is fun. Having to smash "A" through random encounters and opening the menu to hit a Fresh Water every once in a while is not.

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  • [–] 13 points 2 years ago (1 child)

    Terraria. I love Terraria but the start is a chore to get through with how slow everything is. It's still not enough to stop me of course, the game is just too much fun

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  • [–] 7 points 2 years ago (1 child)

    There was a time when the beginning was all we had, and we loved it damnit!

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  • [–] 13 points 2 years ago (3 children)

    Every mandatory stealth section in a non-stealth game. Spider-Man, several Zelda games, Metroid Dread, Jedi Knight II.

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    [–] 12 points 2 years ago (2 children)

    KOTOR 1. Taris is cool but let's be honest. I play that game because I like playing a Jedi. I've also played it from start to finish at least 20 times.

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    [–] 12 points 2 years ago

    Fighting street thugs in the Yakuza games. The man can't even walk peacefully for 2 mins.

    The problem is even worse with Yakuza 7. The RPG fighting mechanic makes me feel like fighting is a chore. To add to that, you cant even run away from these fights.

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  • [–] 12 points 2 years ago (1 child)

    Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.

    In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it's activated are just tedious.

    Another user said the Fade section of Dragon Age: Origins, but I'll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you're down there for a while.

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    [–] 12 points 2 years ago*

    Generally the escort missions or forced on rails/stealth sections in open world games where you have specific builds and play styles

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  • [–] 11 points 2 years ago* (2 children)

    Half Life 1 - On a rail
    Factorio - before you have automated construction bots

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    [–] 11 points 2 years ago (4 children)

    The intro of fo3 - fo4 - tes5 - tes4. I have saves just after the intro because it's 30min - 1h just to start playing the damned game

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    [–] 11 points 2 years ago (1 child)

    I call Nier:Automata "the best game I will never play again" and it's because of 9S' combat.

    What were they thinking? No one cares about 9S anyway! But he's your playable for well more than what should only have been his one-third the game, and his combat is AWFUL! If I wanted to play Asteroids I'd play Asteroids. You have two other playable characters, both of which chop up robots with giant swords! THAT'S what people are here for, know your audience!

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  • [–] 10 points 2 years ago (1 child)

    The initial prologue cutscene in Okami. It's about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can't just do something else because you have to press a button to advance the text.

    I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.

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    [–] 10 points 2 years ago

    I love watching Let's Plays of Telltale games and similar games like Life is Strange. But usually, the first episode is hardest to watch through, because in these types of games, the first episode also serves as a very drawn out tutorial and has the most of the lore dumps.

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  • [–] 9 points 2 years ago (1 child)
  • [–] 9 points 2 years ago* (last edited 2 years ago) (1 child)

    I love Cyberpunk 2077, probably one of my favourite games ever and I've beaten it something like a dozen times. I still hate talking with Evelyn and doing the heist. It's such a slog once you know what to expect. At least they made the BD tutorial skippable.

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    [–] 8 points 2 years ago (1 child)

    The main thing that keeps me from reinstalling and trying to play Skyrim again is the thought of having to do Bleak Falls Barrow for the billionth time. Yeah, I could mod around it, but I just don't care enough to figure out how for a game I pretty much always play through the first few hours of and then drop for another three years anyways.

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    [–] 7 points 2 years ago

    Pretty much anything with unskippable cutscenes, like Max Payne 3, or when you're locked into an area for an hour like FO3 or Borderlands 2

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  • [–] 7 points 2 years ago (3 children)

    Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog

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    [–] 7 points 2 years ago (1 child)

    Subnautica's great, but there's a part of the game where you have to manoeuvre a dummy thicc sub through an underwater cavern that's only just wide enough in every direction to make it. There's no useful outside view and you're trying to navigate by sonar and proximity sensors. You're almost sure to scrape off some hull plating and need to repair it. And it's slooooow because rushing it damages the sub faster than you can unmangle it.

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    [–] 7 points 2 years ago (1 child)

    Cyberpunk - the learning to use the deck thing and a couple other spots with crazy looking cut scenes you can't skip or save during. It's like you HAVE TO PLAN to be able to play the next 15 minutes without stopping.

    Witcher 3, same issue.

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    [–] 6 points 2 years ago (4 children)

    cyberpunk2077. running through the fuzzy bd like space to find johnny and then playing as him.

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    [–] 6 points 2 years ago

    All you had to do was follow the damn train, cj!

    hate it

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  • [–] 6 points 2 years ago (3 children)
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    [–] 6 points 2 years ago* (last edited 2 years ago) (3 children)

    KOTOR 2 - Has quite a few pain points for me, usually when they make you swap characters, but by far the longest stretch that makes me reconsider replaying is the surface of Telos. It's just a bore until you reach Atris and feels like it takes forever.

    I actually like Pergaus outside of the T3 part though, which I guess makes me a KOTOR 2 heretic. The atmosphere and mystery is just fantastically done.

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    [–] 6 points 2 years ago (1 child)
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