serious answer: Discworld. every storyline starts out completely separate but through the years they wove together into a world rushing headlong into a new age.
shitpost answer: ace attorney. eat your hamburgers, Apollo.
10/10 recommend. I'm 6/9 through the expanse and on 7/10 with Joe Abercrombie. (these are number of books, not ratings)
Joe's books are great. After the first trilogy, it's 3 stand-alone and a compilation of short stories. So if you don't love his stuff (if you liked the expanse you will) you can be done after the First Law Trilogy
My lemmy username is directly related to the First Law Trilogy
I only realized after I finished the series and reflected on it, that one of the reasons I enjoyed The Expanse so much because I was enjoying the complex and intricate politics between sensible actors with different motivations. It helped me cope with the real world's politics being full of sadistic fools.
I haven't seen the TV show so I don't know where it leaves off, but if you haven't read the books, the last 2 books into the ending was a hell of a crazy ride. And it wraps up with a conclusion that I didn't foresee as possible. I highly recommend the books.
Right now I'm way down a Brandon Sanderson rabbit hole, so I guess the Cosmere? I'd say Stormlight Archive, but Mistborn is really cool because they're set at the inflection points in the planet's history. The first arc is excellent, and it changes the world. The second arc is set in the future, with mythologies based on the first arc and scientific progress based on secrets uncovered in the first. The changes in the use of magic are really cool. There's a third arc planned to be set in the future from there.
But the Cosmere as a whole shares some core concepts and characters can move across it, and that comes into other standalone works like (3 of 4) secret projects and a bunch of other stuff.
Agreed - Brandon may not be the best at certain facets of writing, but he's nothing short of virtuosic when it comes to worldbuilding. The cosmere is a masterwork in this regard.
I love his work and bought physical copies of all of Stormlight, Mistborn, and just a couple days ago the pretty "premium" hardcovers for the secret projects, just to have on my shelves.
My one thing is that his introductions are almost always slower than I'd like. Though ironically he did better in the Wax and Wayne Mistborn arc and I like the Vin arc more.
I said it elsewhere but it felt like he meant for the final empire to be standalone, then was scrambling a bit in the well of ascension to keep the plot going.
But then some of the part I thought felt slow paid off in the conclusion, so IDK. I like the pacing in most of the rest of the stuff. It's just the introductions. Like Tress of the Emerald Sea, for example, it took so long for her to actually start her adventure.
I love Brandon because he's an absolute machine at writing. I've given up on too many amazing series because I just don't believe the authors will ever finish the work. Brandon is a breath of fresh air in that regard.
That being said, he has a really specific range to his writing. Personally, I can't binge too much on his work or I get a little bored or restive or something. Kind of like eating cereal for every meal -- it's great at breakfast, but at some point, you just need some variety.
I consider lore and worldbuilding to be related but different concepts. Lore is the details of your world, worldbuilding is the way you deliver those details.
My favorite example of worldbuilding is The Dark Crystal, both the film and series. The lore is standard fantasy stuff, but the intricacies of the world are so rich and they unfold so naturally. It felt like a real world, and I felt like very little of what I learned about that world was simply narrated to me. The world was built through tiny details, interactions and observations, throwaway lines of dialogue, and effectively so.
The Elder Scrolls is probably the one I've had the most fun theory-crafting about, but I will admit that you have to pick and choose what to care about.
Also the old Wipeout racing games had a remarkable amount of background plot going on that was really pretty fun. The self-awareness to poke fun at Fusion's poorly-received changes as being the in-universe result of megacorp meddling for mass market appeal gave me a good laugh, but you can piece together a surprising amount of the world from random references in team flavour text
What's lovely about Elder Scrolls lore is it very much feels like you have to investigate or draw your own conclusions about things. Things can rarely be taken at face value since people and things in the world will contradict each other. At a surface level it sounds like there is no cohesion but even the bias itself can be revealing.
I read those books over and over again just to spend more time there. I still remember more details about the cultures, cities, and fashion in those books better than I could ever remember the plot. The magic and higher moral themes were very simplistic in comparison to other books but RJ really excelled at fleshing out a continent with diverse and unique peoples that made sense in that world.
It has wonderful world building introducing it slowly over time without info dumping, or better said, there is a nerd in the world info dumping on his friends, who don't always appreciate it =D
Chinese xianxia and wuxia shows. I’m a brown person from the American southwest who grew up with mostly European mythology and fantasy stories. Learning about a very different world of myth and lore has been endlessly fascinating and exciting for me. I even homebrewed a ttrpg around it so I can share some of the cool concepts and stories I have learned.
At first, I thought it was nothing more than a parody of Europe. But then I started talking to the corporation rep on the boat about the world you're in and holy shit. It's nuts how they give you all this insane exposition about how the world works, how physics are different, how there are literal swaths of VOID called The Pale that separate the isuldas and is described almost the same as how crossing space in Warhammer works. Like you need special tech and special protective suits to not lose your mind or be erased, and even then you want to limit your time in the pale. There are fantastical creatures that exist (you may even see one depending on how you play), incredible technologies, and even differences in real tech that become fantastical in the way they are different (like how they have something like the internet, but is dependant on using an actual phone to talk to an actual operator).
I am so dismayed at the fact there are like 3 or 4 Disco Elysium spiritual successors in development right now, but NONE OF THEM are actually going to be set in Elysium, because the world of Elysium would be amazing to continue to explore. 😮💨
Just a breathtaking setting that begins with the first hundred settlers and traces the intrigue, terraforming, conflicts, and dreams of the colonists. It's a sweeping epic written on a human scale.
I'm only on the 5th book but the world building is Tolkien level of detailed. Writer Stephen Erickson is an anthropologist who brought he and his achaelogist friend Ian esselmont dnd world to written reality. Esselmont has books in the series too but not that far along yet.
It makes it difficult to pick up other books afterwards. Major caveat I didn't know what the fuck was happening until the second book. Then it clicked.
The Foundation series by Isaac Asimov. Though, I guess what really hooked me was the idea that the future could be predicted, and guided toward an outcome that would benefit people. That, uh, doesn't seem to fit with reality. But it sounds real nice ☹️
I really love Jack Vance’s world building. His Gaean Reach setting gives an endless variety of cultures, customs and beliefs. And the Dying Earth novels formed the basis for magic system of DnD.
But the real treasure is in how he can let these worlds come alive with his descriptions. Often he would spend a whole paragraph describing something that will never be part of the story but manages to perfectly set the tone of the local atmosphere.
I grew with these books (thanks to my dad’s impressive personal SF library) and they’ve always managed to spark my imagination like no other book.
I've enjoyed the world building of the Warhammer 40k setting.i started out with the models in high school and moved into the books to not have to deal with sweaty, agro nerds wanting to rules lawyer the game into no fun. So many interesting stories set in the grimdark universe, and a ton of great characters to follow.
Peter F Hamilton is another good one, though his world building is rather dense. Hell tell you all about how the roads on some alien world are enzyme bonded concrete or how the magic paths traverse entire worlds and systems. Definitely not for everyone, but the audiobooks are great (John Lee has such a soothing voice) and I've heard them so many times they make a great media to fall asleep to when I'm traveling.
DrakeNier series: Starting by red dragon falling from sky in 2000s. Through guy in medieval, postapocalyptic 3400s trying to save his sister. Ending on androids in maid suits fighting a war against machine lifeforms and preparing Earth for return of humanity, in 11945.
Also I didn't tell about origins of the dragon, because I haven't played Drakengard series yet.
I've never played any of the games, but the wikis have so much reading material I can stay engaged for hours.
It's a universe populated by unfathomably evil undead beings. They farm humans for their flesh and their souls, and there is no chance humanity will ever free themselves.
It's an incredibly dark setting, but it's hauntingly beautiful. What kind of society would these creatures develop? Architecture, art, religion. Their civilization is an anathema to us but that's why it's so alien and captivating
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