Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…

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[–] 124 points 2 years ago (4 children)

Reminder that Godot exists for anyone who needs to hear it.

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  • [–] 51 points 2 years ago (3 children)

    Godot

    I feel like I have been waiting for that guy forever.

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  • [–] 25 points 2 years ago (2 children)

    Godot 4.0 is quite good. As long as your game doesn't use precanned store assets,.its fantastic.

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    [–] 85 points 2 years ago (6 children)

    Still an enormous nope. Both for the developers and the users. How do you check if a game has already been installed once? What data are you gonna steal to check if it has been installed already?

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  • [–] 20 points 2 years ago (2 children)

    They'd have to get steam to tell them each time a game was downloaded to a different device so they could invoice. And apple.. and google... and random websites..

    Or they make the client phone home each time it's run, which is going to cause its own mess of issues (firewalls, that kind of thing.. some of the corporate firewalls we run our app behind would raise lots of alarm bells at something like that).

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    [–] 84 points 2 years ago (2 children)

    I don't think people realize how horrifying these addendums are.

    Not only do they not really fix the issue, but they prove that no, yeah, they hadn't thought about the possibility of "install bombing" at all until just now and it would totally have triggered massive fees.

    I mean, the announcement was terribly worded, and some of the stuff (like wha't a "monthly fee" or a "retroactive fee") were very unclear, so you could hold out hope that they knew what they wanted to do and were just bad at explaining it.

    But nope, that ship has sailed. They clearly didn't give this any amount of thought.

    So yeah, I'm more worried about it now than I was yesterday, believe it or not. Like, a LOT more.

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  • [–] 27 points 2 years ago (1 child)

    Yeah this feels like Wizard of the Coast's first response to the OGL drama. Make some changes that are technically better than the first terrible system, but is ultimately still completely unacceptable. WotC eventually had to walk back everything, we'll see if Unity does the same.

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  • [–] 17 points 2 years ago (1 child)

    I mean, they have to.

    But honestly at this point that's not even enough. You know they tried, you know whatever need for cash they were trying to fulfill remains. It's one thing to let that go when buying a piece of software that you just... have, but building an entire business on top of this middleware and knowing you have a business relationship with them indefinitely as a result?

    At this point it's a dealbreaker. You can't trust them again. If I start a new dev studio tomorrow Unity would not even be in the running to start choosing an engine. They made themselves into a liability overnight. It's stunning. I don't know what the hell they're putting in the filtered, flavored water they sell to executives, but this year has been an endless chain of self-immolation I had never witnessed before.

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  • [–] 70 points 2 years ago (3 children)

    Ngl I was expecting them to walk it back a bit. It's a tactic to announce something so absolutely absurd that it makes what you actually want to do look more reasonable. I'm still not gonna touch unity again

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  • [–] 17 points 2 years ago

    its a toss up that theyll even do that these days though.

    companies are so bold now knowing theres a strong chance theyll get away with whatever bullshit while losing minimal consumers.

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  • [–] 16 points 2 years ago (2 children)

    Yeah, it's not a great tactic because even if you walk it back and always intended to. People who take what you say at face value are left thinking that's what you wanted to do and might still want to do it if you can manage the PR better in the future. And the people who figure out what you were really doing see that you will lie to manipulate the reaction to what you really want to do.

    Targeting installs (which based on another article with their wording they still intend to do, just with an asterisk now) was a bad approach. They should set up different payment options for the new subscription service model rather than try to fit one solution to two wildly different customer models.

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  • [–] 66 points 2 years ago (2 children)

    What an interesting year. This has to be the 4th or 5th large tech-centric company that's

    1. introduced some really shitty policy
    2. pissed off it's consumers
    3. then backtracks to some degree after backlash

    Just like every other company that's done this, the backtrack is likely meant to appease the consumers before the policy gets re-introduced later. Perhaps with slightly different wording.

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  • [–] 49 points 2 years ago (1 child)

    For the studios releasing a game in a few months, it's probably too late to ditch unity, but would make sense to start looking at alternatives for their next projects.

    Wouldn't be surprised if Godot explodes in popularity in the next 5 years.

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  • [+] 39 points 2 years ago* (last edited 1 month ago) (2 children)
  • [–] 14 points 2 years ago

    Damn... that's rough.

    Hopefully they'll backpedal on this decision for now (they are already getting a lot of flack). But I guess the message has been sent. Wouldn't be surprised if Unity starts bleeding users after this.

    Best of luck!

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  • [–] 29 points 2 years ago

    It's too late. Cat's out of the bag. It's crystal clear to everyone now what kind of people run the company, and they're not content to fish for whales anymore.

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  • [–] 25 points 2 years ago (3 children)

    My first thought was:

    This can only apply to games that begin development after this announcement...right? Otherwise it fells like a massive bait and switch.

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  • [–] 30 points 2 years ago (2 children)

    Some companies are already announcing the elimination of their games starting in January. Cult of the lamb, for example.

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  • [–] 10 points 2 years ago (1 child)

    I don’t see the announcement

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  • [–] 23 points 2 years ago

    Indie developers react to "astonishing scumbag move" of Unity's new install charge

    Quote:

    Massive Monster, creator of Cult of the Lamb, shared a typically amusing post including a frog from its game pooping a Unity turd. "Quit being stinky Unity," it said.

    "So, what's the impact on us? Well, we have future projects in the pipeline that were initially planned to be developed in Unity. This change would result in significant delays since our team would need to acquire an entirely new skill set.

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  • [–] 7 points 2 years ago (1 child)

    Which blows my mind. So the developer, Massive Monster, had an open-ended agreement with Unity which allowed them to unilaterally increase prices. That's easily one of the dumbest business decisions I've seen in the gaming space. How can they build a game around an engine which gives the owner carte blanche to take whatever share of revenue they wish? While I think this is a crazy pricing strategy, I'm struggling to sympathise with Massive Monster. At minimum they should have had a lawyer browse their agreement prior to signing. I wouldn't be surprised if other gems were hidden in there about IP rights.

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  • [–] 14 points 2 years ago (3 children)

    Every Unity developer is under the same agreement. The changes were not announced to be "moving forward". It's a change to existing licenses to use Unity. For everyone. Everywhere.

    I don't know that licensing changes have been retroactive in the past. How do lawyers prevent companies from retroactively changing licensing? My guess would be to sue after the fact, which is probably why these developers are hinting that they're going to suffer economic harm if Unity follows through with this. This statement may be their lawyers doing the work they'd normally do in this kind of circumstance.

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  • [–] 22 points 2 years ago (8 children)

    Proprietary software always leads to this. Open source is the future

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    Installed Godot yesterday and it's starting to grow on me, I like it. Looking forward to a huge movement of studios over to Godot, which will hopefully speed up the development of Godot through further support. Is there any reliable source of data about which game engines are popular at the moment? I want to see that sweet sweet decline in Unity user base over to Godot.

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  • [–] 6 points 2 years ago (1 child)

    If we could only use some sort of... identifier to know when a game has been installed... like some kind of... serial number or key that is unique per copy...

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  • [–] 6 points 2 years ago (1 child)

    That's not always the case. GOG games have no serial, the installer is the same for everybody. Charging "by install" is quite impossible of they really mean that a single user would not create two charges.

    Also, games will need to ping unity servers? Are they already doing that...? This all gets weirder the more you think about it

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  • [+] 6 points 2 years ago (1 child)
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