▲ 231 ▼ Unity backtracks slightly on plans to charge developers for game installs (www.eurogamer.net) submitted 2 years ago by stopthatgirl7@kbin.social to c/technology@lemmy.world 77 comments fedilink hide all child comments Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…
[–] breakingcups@lemmy.world 124 points 2 years ago (4 children) Reminder that Godot exists for anyone who needs to hear it. permalink fedilink source hideshow 8 child comments replies: [–] Pons_Aelius@kbin.social 51 points 2 years ago (2 children) Godot I feel like I have been waiting for that guy forever. permalink fedilink source parent hideshow 4 child comments replies: [–] PopOfAfrica@lemmy.world 25 points 2 years ago (2 children) Godot 4.0 is quite good. As long as your game doesn't use precanned store assets,.its fantastic. permalink fedilink source parent hideshow 4 child comments replies: [–] Kichae@kbin.social 15 points 2 years ago (1 child) For reference. permalink fedilink source parent hideshow 2 child comments replies: [–] PopOfAfrica@lemmy.world 8 points 2 years ago Ah I see. Thanks permalink fedilink source parent [–] themoonisacheese@sh.itjust.works 15 points 2 years ago Twas a joke permalink fedilink source parent [–] some_guy@kbin.social 1 point 2 years ago (1 child) He didn’t say for sure he’d come. permalink fedilink source parent hideshow 2 child comments replies: [–] Pons_Aelius@kbin.social 1 point 2 years ago Maybe tomorrow he will return. permalink fedilink source parent [–] Aurenkin@sh.itjust.works 17 points 2 years ago Yeah, in light of the existence and steady improvement of the Godot engine, feels like not a great time to be pissing off a lot of your customers. permalink fedilink source parent [–] theterrasque@infosec.pub 7 points 2 years ago Definitely going Godot for the future. Just the knowledge that I don't have to worry about licensing is priceless. permalink fedilink source parent [–] EnglishMobster@lemmy.world 6 points 2 years ago A bit harder to ship on console, though. At least Unreal is source-available and you only need to use the license for the version of Unreal you use. If Epic changes their license, you don't need to agree to it and can still ship under the older license. Godot is a great engine but it isn't a silver bullet. It can get there, though. permalink fedilink source parent
[–] Pons_Aelius@kbin.social 51 points 2 years ago (2 children) Godot I feel like I have been waiting for that guy forever. permalink fedilink source parent hideshow 4 child comments replies: [–] PopOfAfrica@lemmy.world 25 points 2 years ago (2 children) Godot 4.0 is quite good. As long as your game doesn't use precanned store assets,.its fantastic. permalink fedilink source parent hideshow 4 child comments replies: [–] Kichae@kbin.social 15 points 2 years ago (1 child) For reference. permalink fedilink source parent hideshow 2 child comments replies: [–] PopOfAfrica@lemmy.world 8 points 2 years ago Ah I see. Thanks permalink fedilink source parent [–] themoonisacheese@sh.itjust.works 15 points 2 years ago Twas a joke permalink fedilink source parent [–] some_guy@kbin.social 1 point 2 years ago (1 child) He didn’t say for sure he’d come. permalink fedilink source parent hideshow 2 child comments replies: [–] Pons_Aelius@kbin.social 1 point 2 years ago Maybe tomorrow he will return. permalink fedilink source parent
[–] PopOfAfrica@lemmy.world 25 points 2 years ago (2 children) Godot 4.0 is quite good. As long as your game doesn't use precanned store assets,.its fantastic. permalink fedilink source parent hideshow 4 child comments replies: [–] Kichae@kbin.social 15 points 2 years ago (1 child) For reference. permalink fedilink source parent hideshow 2 child comments replies: [–] PopOfAfrica@lemmy.world 8 points 2 years ago Ah I see. Thanks permalink fedilink source parent [–] themoonisacheese@sh.itjust.works 15 points 2 years ago Twas a joke permalink fedilink source parent
[–] Kichae@kbin.social 15 points 2 years ago (1 child) For reference. permalink fedilink source parent hideshow 2 child comments replies: [–] PopOfAfrica@lemmy.world 8 points 2 years ago Ah I see. Thanks permalink fedilink source parent
[–] themoonisacheese@sh.itjust.works 15 points 2 years ago Twas a joke permalink fedilink source parent
[–] some_guy@kbin.social 1 point 2 years ago (1 child) He didn’t say for sure he’d come. permalink fedilink source parent hideshow 2 child comments replies: [–] Pons_Aelius@kbin.social 1 point 2 years ago Maybe tomorrow he will return. permalink fedilink source parent
[–] Pons_Aelius@kbin.social 1 point 2 years ago Maybe tomorrow he will return. permalink fedilink source parent
[–] Aurenkin@sh.itjust.works 17 points 2 years ago Yeah, in light of the existence and steady improvement of the Godot engine, feels like not a great time to be pissing off a lot of your customers. permalink fedilink source parent
[–] theterrasque@infosec.pub 7 points 2 years ago Definitely going Godot for the future. Just the knowledge that I don't have to worry about licensing is priceless. permalink fedilink source parent
[–] EnglishMobster@lemmy.world 6 points 2 years ago A bit harder to ship on console, though. At least Unreal is source-available and you only need to use the license for the version of Unreal you use. If Epic changes their license, you don't need to agree to it and can still ship under the older license. Godot is a great engine but it isn't a silver bullet. It can get there, though. permalink fedilink source parent