▲ 320 ▼ Nope, nada, nothing in between... (lemmy.world) submitted 2 years ago by eleefece@lemmy.world to c/dnd_memes@lemmy.world 45 comments fedilink hide all child comments source
[+] pennomi@lemmy.world 33 points 2 years ago* (last edited 1 month ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] MindTraveller@lemmy.ca 9 points 2 years ago (1 child) People complained it was too much like a video game, because it used actually good game design principles. permalink fedilink source parent hideshow 2 child comments replies: [–] dejected_warp_core@lemmy.world 1 point 1 year ago* Edit: apologies for waking a necrothread. I tried running it once, with some video-gamers, and they friggin' loved it. Only problem was the ability cards were way out of print by that date, and I didn't understand that you really need those after level 2 or so. Tracking all the different ability types is just a nightmare, grinding the overall pace of the game to a snail's pace without them. Looking back on it critically, I don't like having to dump more money into WotC's pockets to make the core books playable. I do appreciate that they attempted to streamline things, and for the right table, it's a good design. I did print some proxies up and tested some combat and man was it punchy and fast. If money was no object, I'd absolutely run what is otherwise a DnD-flavored "deck building game" with level progression. permalink fedilink source parent
[–] MindTraveller@lemmy.ca 9 points 2 years ago (1 child) People complained it was too much like a video game, because it used actually good game design principles. permalink fedilink source parent hideshow 2 child comments replies: [–] dejected_warp_core@lemmy.world 1 point 1 year ago* Edit: apologies for waking a necrothread. I tried running it once, with some video-gamers, and they friggin' loved it. Only problem was the ability cards were way out of print by that date, and I didn't understand that you really need those after level 2 or so. Tracking all the different ability types is just a nightmare, grinding the overall pace of the game to a snail's pace without them. Looking back on it critically, I don't like having to dump more money into WotC's pockets to make the core books playable. I do appreciate that they attempted to streamline things, and for the right table, it's a good design. I did print some proxies up and tested some combat and man was it punchy and fast. If money was no object, I'd absolutely run what is otherwise a DnD-flavored "deck building game" with level progression. permalink fedilink source parent
[–] dejected_warp_core@lemmy.world 1 point 1 year ago* Edit: apologies for waking a necrothread. I tried running it once, with some video-gamers, and they friggin' loved it. Only problem was the ability cards were way out of print by that date, and I didn't understand that you really need those after level 2 or so. Tracking all the different ability types is just a nightmare, grinding the overall pace of the game to a snail's pace without them. Looking back on it critically, I don't like having to dump more money into WotC's pockets to make the core books playable. I do appreciate that they attempted to streamline things, and for the right table, it's a good design. I did print some proxies up and tested some combat and man was it punchy and fast. If money was no object, I'd absolutely run what is otherwise a DnD-flavored "deck building game" with level progression. permalink fedilink source parent