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[–] 9 points 2 years ago (1 child)

People complained it was too much like a video game, because it used actually good game design principles.

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  • Edit: apologies for waking a necrothread.

    I tried running it once, with some video-gamers, and they friggin' loved it. Only problem was the ability cards were way out of print by that date, and I didn't understand that you really need those after level 2 or so. Tracking all the different ability types is just a nightmare, grinding the overall pace of the game to a snail's pace without them.

    Looking back on it critically, I don't like having to dump more money into WotC's pockets to make the core books playable. I do appreciate that they attempted to streamline things, and for the right table, it's a good design. I did print some proxies up and tested some combat and man was it punchy and fast. If money was no object, I'd absolutely run what is otherwise a DnD-flavored "deck building game" with level progression.

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