you are viewing a single comment's thread
view the rest of the comments
[–] 47 points 2 years ago (3 children)

There were some neat ideas in 4th at least.

I look at editions as toolboxes to draw from in my own game, and 4th had a few good tools to it. The forest might have been unwanted, but there were some pretty trees.

  • source
  • hideshow 6 child comments
  • [+] 33 points 2 years ago* (last edited 1 month ago) (1 child)
  • [–] 9 points 2 years ago (1 child)

    People complained it was too much like a video game, because it used actually good game design principles.

  • source
  • parent
  • hideshow 2 child comments
  • Edit: apologies for waking a necrothread.

    I tried running it once, with some video-gamers, and they friggin' loved it. Only problem was the ability cards were way out of print by that date, and I didn't understand that you really need those after level 2 or so. Tracking all the different ability types is just a nightmare, grinding the overall pace of the game to a snail's pace without them.

    Looking back on it critically, I don't like having to dump more money into WotC's pockets to make the core books playable. I do appreciate that they attempted to streamline things, and for the right table, it's a good design. I did print some proxies up and tested some combat and man was it punchy and fast. If money was no object, I'd absolutely run what is otherwise a DnD-flavored "deck building game" with level progression.

  • source
  • parent
  • [–] 22 points 2 years ago

    I still like minions as a concept. Dinky little guys that have 1 HP but if ignored will still do a decent amount of damage?

    Yeah it’s good stuff. Still rewards people for splitting fire too so suddenly it’s fine to attack zombie ABC even if your ally has already damaged zombie XYZ.

  • source
  • parent