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[–] 3 points 3 years ago (1 child)

Sounds like Rust propaganda to me >:(

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  • [–] 3 points 3 years ago (2 children)

    Tbf, you have to be pretty far with Rust to get to a point where Rust's compiler errors stop helping you (at least, as far as I've seen). After that, it's pretty much the same

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  • [–] 3 points 3 years ago

    Yep use a little bit more deeply cascaded generic rust code with a lot of fancy trait-bounds and error messages will explode and be similar as C++ (though to be fair they are still likely way more helpful than C++ template based error messages). Really hope that the compiler/error devs will improve in this area

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  • [+] -1 points 3 years ago* (last edited 3 years ago) (2 children)
  • [–] 0 points 3 years ago (1 child)

    Would know, I've never had a runtime error in Rust /s

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  • [–] 0 points 3 years ago (1 child)

    Can't have a runtime error if you don't have a compiled binary *taps forehead*

    (For the record, I say this as someone who enjoys Rust)

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  • [–] 1 point 3 years ago

    This is actually unironically a major benefit of Rust - compile time errors are supposed to be for dev mistakes and runtime errors supposed to be for user mistakes. Way easier to debug something at compile time instead of runtime.

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