▲ 320 ▼ Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what' (www.pcgamer.com) submitted 2 years ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 74 comments fedilink hide all child comments
[–] BeardedGingerWonder@feddit.uk 37 points 2 years ago (2 children) Or they're super inefficient. permalink fedilink source parent hideshow 4 child comments replies: [–] LazerVHSion@lemmy.world 50 points 2 years ago* (last edited 2 years ago) (2 children) Running a passworded Palworld server on Linux. Have about 7-10 active players on it and the server instance balloons up to ~33GB of RAM usage in less than 12 hours of uptime. Supposedly disabling some features (like base raids) reduces resource utilization, but was curious what stock settings would do. When it was restricted to 10GB on a container it would just crash every couple of hours, running out of resources. permalink fedilink source parent hideshow 4 child comments replies: [–] feminalpanda@lemmings.world 17 points 2 years ago (1 child) The issue that we found is the game doesn't let go of the players when the log off and also memory leaks. I have the server reboot after taking a backup each day. permalink fedilink source parent hideshow 2 child comments replies: [–] LazerVHSion@lemmy.world 9 points 2 years ago That makes things even more bizarre considering pal AI just ceases to function if you log out at a base and leave pals out. But early access is early access I guess 😂 permalink fedilink source parent [–] uis@lemmy.world 1 point 2 years ago Whoa Nelly! permalink fedilink source parent [–] MangoPenguin@discuss.online 4 points 2 years ago It is, RAM usage is absolutely wild on it and it needs constant reboots. permalink fedilink source parent
[–] LazerVHSion@lemmy.world 50 points 2 years ago* (last edited 2 years ago) (2 children) Running a passworded Palworld server on Linux. Have about 7-10 active players on it and the server instance balloons up to ~33GB of RAM usage in less than 12 hours of uptime. Supposedly disabling some features (like base raids) reduces resource utilization, but was curious what stock settings would do. When it was restricted to 10GB on a container it would just crash every couple of hours, running out of resources. permalink fedilink source parent hideshow 4 child comments replies: [–] feminalpanda@lemmings.world 17 points 2 years ago (1 child) The issue that we found is the game doesn't let go of the players when the log off and also memory leaks. I have the server reboot after taking a backup each day. permalink fedilink source parent hideshow 2 child comments replies: [–] LazerVHSion@lemmy.world 9 points 2 years ago That makes things even more bizarre considering pal AI just ceases to function if you log out at a base and leave pals out. But early access is early access I guess 😂 permalink fedilink source parent [–] uis@lemmy.world 1 point 2 years ago Whoa Nelly! permalink fedilink source parent
[–] feminalpanda@lemmings.world 17 points 2 years ago (1 child) The issue that we found is the game doesn't let go of the players when the log off and also memory leaks. I have the server reboot after taking a backup each day. permalink fedilink source parent hideshow 2 child comments replies: [–] LazerVHSion@lemmy.world 9 points 2 years ago That makes things even more bizarre considering pal AI just ceases to function if you log out at a base and leave pals out. But early access is early access I guess 😂 permalink fedilink source parent
[–] LazerVHSion@lemmy.world 9 points 2 years ago That makes things even more bizarre considering pal AI just ceases to function if you log out at a base and leave pals out. But early access is early access I guess 😂 permalink fedilink source parent
[–] MangoPenguin@discuss.online 4 points 2 years ago It is, RAM usage is absolutely wild on it and it needs constant reboots. permalink fedilink source parent