If you imagine something like how the crew of the enterprise talk to the holodeck and create games via prompt engineering (e.g. in one episode Geordi and Data tell the computer "create an adventure game in the style of the novels of Sherlock Holmes") - what would those drawbacks be? And why would that not be noteworthy?
Obviously it would be in a VR environment at best. And rather limited in flexibility at first. And balancing and game design would not become considerably easier. And yes, you'd still need grit and the luxury to at least work part time on it without getting paid. IMHO good games are already drowning in human sweatshop made slop that is controlled by publishers who have the capital.