β² 1408 βΌ Modern Gaming - Deathbulge (media.piefed.social) submitted 1 week ago by mesamunefire@piefed.social to c/comicstrips@lemmy.world 211 comments fedilink hide all child comments Comic: https://www.deathbulge.com/comics/441 Alt text: Yeah yeah, there's always exceptions, I mean look no further than the game in the 2nd panel, not the most thrilling gameplay, is it?
[β] ExcessShiv@lemmy.dbzer0.com 163 points 1 week ago (11 children) There's definitely amazing indie games, but there's also hundreds of shitty and terrible indie games for every decent one. permalink fedilink source hideshow 22 child comments replies: [β] unexposedhazard@discuss.tchncs.de 228 points 1 week ago (1 child) And thats the natural way of the world. Without shitty artists there would be no good artists, because every good artist was once a shitty artist. permalink fedilink source parent hideshow 2 child comments replies: [+] ExcessShiv@lemmy.dbzer0.com -33 points 1 week ago (2 children) Sure everyone needs to start somewhere. I'm just saying it's also very far from all sunshine and rainbows in indie-game land. permalink fedilink source parent hideshow 4 child comments replies: [β] Yoddel_Hickory@piefed.ca 81 points 1 week ago (1 child) I mean don't play the ones you don't want to...? permalink fedilink source parent hideshow 2 child comments replies: [β] fyzzlefry 28 points 1 week ago (1 child) Also, I'm a lot more willing to gamble on a $20 game than an $80 one. permalink fedilink source parent hideshow 2 child comments replies: [β] almost_genocide@lemmy.world 18 points 1 week ago* (1 child) My experience has been indie games are pretty well vetted if they are able to sell for $20. Plenty of $3-5 games that are a bit of a gamble though. Even if it ends up being kind of lame I figure it's funding for the developer to make another attempt. permalink fedilink source parent hideshow 2 child comments replies: [β] korazail@lemmy.myserv.one 4 points 1 week ago Adding on to that: Sometimes these indie devs, who made a cool thing as a passion project and get rewarded with life-changing money via sales, then go on to continually update the thing since they can now devote time to passion. Thinking Minecraft, Terraria, Vampire Survivors, Stardew Valley as my personal "I have sunk hundreds of hours into this title" games. That $3 game might have good bones and just need time to flesh it out. Also the communities will rally around devs that don't use predatory pricing and cash-grabs. I know I'm not the only one who bought more copies of some of these games (or their OSTs, donation DLCs, Patreon, etc) to gift or even just as a thank-you when something updated and gave me more content or more polished experience. My game list were so popular it was almost cliche, but we can't really predict what the next great thing will be until it's there and pricing your new best-seller at $3 means you get exposure and good will. permalink fedilink source parent [β] unexposedhazard@discuss.tchncs.de 5 points 1 week ago* (1 child) Yeah you are right there is plenty of small slop games that were clearly made as a cashgrab full of microstransactions and bugs. But i jist wanted to point out that its not so black and white. permalink fedilink source parent hideshow 2 child comments replies: [β] Buddahriffic@lemmy.world 2 points 1 week ago If you read the negative reviews on steam, you can often filter these shitty ones out. Also, be suspicious by default of free games. There are some that were made by some game dev just having fun but most want to make money some way or another and f2p monetization is often pretty toxic, like adding a long grind just to sell ways to avoid it or p2w mechanics. I haven't felt like I've gone wrong by generally just buying the cheapest well-reviewed games on my wishlist, occasionally stretching the budget to grab a mid-priced game I'm interested in and rarely going for a AAA priced game. Means that I get to some great games later (eg, Hollow Knight is one of the more recent ones, highly recommended btw) but it's been a great way to experience a wide variety of games from today and the last 15 years for not that much money. permalink fedilink source parent [β] mesamunefire@piefed.social [S] 70 points 1 week ago (2 children) I can respect a shitty indie game that has passion. You can tell a lot of people are ALMOST there on itch.io sometimes. And its just so close. Or just something that doesnt click with you. But thats ok. permalink fedilink source parent hideshow 4 child comments replies: [β] cabbagepatchcrabs 28 points 1 week ago (2 children) "Or just something that doesn't click with you. But that's ok." You're going to rile up the rage addicts with this calm logic. permalink fedilink source parent hideshow 4 child comments replies: [β] Gamechanger@slrpnk.net 7 points 1 week ago permalink fedilink source parent [β] Buddahriffic@lemmy.world 3 points 1 week ago It's funniest when they act like their rage is justified. Or destroy their own things. permalink fedilink source parent [β] sol6_vi@lemmy.makearmy.io 4 points 1 week ago This wisdom is strong. I respect the fuck out of shitty games that have crazy passion. I often enjoy them far more than soulless titles that are perfectly polished. A lot of my favorite games gain their character from their rough edges. Peripetia, Alisa, Webfishing come to mind. permalink fedilink source parent [β] cholesterol@lemmy.world 59 points 1 week ago I don't think the intended message is that all indie games are great. The message is that if you're frustrated with AAA-games and haven't considered indie games, you should. permalink fedilink source parent [β] UnderpantsWeevil@lemmy.world 26 points 1 week ago (2 children) thereβs also hundreds of shitty and terrible indie games for every decent one. I would skip those and play the good ones permalink fedilink source parent hideshow 4 child comments replies: [β] ripcord@lemmy.world 9 points 1 week ago Yes. Ratings systems and reviews aren't perfect, but they are a good starting point. permalink fedilink source parent [β] HeyThisIsntTheYMCA@lemmy.world 2 points 1 week ago I would play them both. Because fuck me I guess permalink fedilink source parent [β] atopi@piefed.blahaj.zone 6 points 1 week ago If you dont play a game for 2 hours and didnt buy it more than 2 weeks ago, you can refund it if you bought it on steam permalink fedilink source parent [β] belit_deg@lemmy.world 5 points 1 week ago Sturgeon's law permalink fedilink source parent [β] almost_genocide@lemmy.world 4 points 1 week ago (1 child) Oh no I spent $3 on a game that could use some more polish. Honestly even if the game ends up being kinda lame I won't ask for a refund. permalink fedilink source parent hideshow 2 child comments replies: [β] ExcessShiv@lemmy.dbzer0.com -1 points 1 week ago There's a lot of indie games costing $30+ these days permalink fedilink source parent [β] IvyisAngy@lemmy.world 4 points 1 week ago That's why the Indie side is a full ecosystem. Shitty games die and fertilize the ground so that all the good ones can grow. If a AAA game dies, it takes another 6 years for investors and executives to gain the balls to maybe risk spending the money to make another game, so it fertilizes nothing, just sits and rots on sand. permalink fedilink source parent [β] Smoogs@lemmy.world 3 points 1 week ago* (last edited 1 week ago) yes but more chances to be good. variance is expected ln chances. the choice is your's to pick which ones to play. no one said you absolutely had to play the shit ones. use your free will. permalink fedilink source parent [β] stickyprimer@lemmy.world 3 points 1 week ago* There are more good indie games than ever. It doesnβt bother me that there are also more bad indie games than ever. We have a variety of ways to separate the wheat from the chaff. And I donβt think the ratio has ever been better than 1:100 in any genre in any time period. π€·ββοΈ permalink fedilink source parent [β] AmyAye@nord.pub 1 point 1 week ago That is why indie gamer bloggers still exist, to write about which ones are bad and which are good. All the old cool shit still exists even if its not "mainstream". permalink fedilink source parent
[β] unexposedhazard@discuss.tchncs.de 228 points 1 week ago (1 child) And thats the natural way of the world. Without shitty artists there would be no good artists, because every good artist was once a shitty artist. permalink fedilink source parent hideshow 2 child comments replies: [+] ExcessShiv@lemmy.dbzer0.com -33 points 1 week ago (2 children) Sure everyone needs to start somewhere. I'm just saying it's also very far from all sunshine and rainbows in indie-game land. permalink fedilink source parent hideshow 4 child comments replies: [β] Yoddel_Hickory@piefed.ca 81 points 1 week ago (1 child) I mean don't play the ones you don't want to...? permalink fedilink source parent hideshow 2 child comments replies: [β] fyzzlefry 28 points 1 week ago (1 child) Also, I'm a lot more willing to gamble on a $20 game than an $80 one. permalink fedilink source parent hideshow 2 child comments replies: [β] almost_genocide@lemmy.world 18 points 1 week ago* (1 child) My experience has been indie games are pretty well vetted if they are able to sell for $20. Plenty of $3-5 games that are a bit of a gamble though. Even if it ends up being kind of lame I figure it's funding for the developer to make another attempt. permalink fedilink source parent hideshow 2 child comments replies: [β] korazail@lemmy.myserv.one 4 points 1 week ago Adding on to that: Sometimes these indie devs, who made a cool thing as a passion project and get rewarded with life-changing money via sales, then go on to continually update the thing since they can now devote time to passion. Thinking Minecraft, Terraria, Vampire Survivors, Stardew Valley as my personal "I have sunk hundreds of hours into this title" games. That $3 game might have good bones and just need time to flesh it out. Also the communities will rally around devs that don't use predatory pricing and cash-grabs. I know I'm not the only one who bought more copies of some of these games (or their OSTs, donation DLCs, Patreon, etc) to gift or even just as a thank-you when something updated and gave me more content or more polished experience. My game list were so popular it was almost cliche, but we can't really predict what the next great thing will be until it's there and pricing your new best-seller at $3 means you get exposure and good will. permalink fedilink source parent [β] unexposedhazard@discuss.tchncs.de 5 points 1 week ago* (1 child) Yeah you are right there is plenty of small slop games that were clearly made as a cashgrab full of microstransactions and bugs. But i jist wanted to point out that its not so black and white. permalink fedilink source parent hideshow 2 child comments replies: [β] Buddahriffic@lemmy.world 2 points 1 week ago If you read the negative reviews on steam, you can often filter these shitty ones out. Also, be suspicious by default of free games. There are some that were made by some game dev just having fun but most want to make money some way or another and f2p monetization is often pretty toxic, like adding a long grind just to sell ways to avoid it or p2w mechanics. I haven't felt like I've gone wrong by generally just buying the cheapest well-reviewed games on my wishlist, occasionally stretching the budget to grab a mid-priced game I'm interested in and rarely going for a AAA priced game. Means that I get to some great games later (eg, Hollow Knight is one of the more recent ones, highly recommended btw) but it's been a great way to experience a wide variety of games from today and the last 15 years for not that much money. permalink fedilink source parent
[+] ExcessShiv@lemmy.dbzer0.com -33 points 1 week ago (2 children) Sure everyone needs to start somewhere. I'm just saying it's also very far from all sunshine and rainbows in indie-game land. permalink fedilink source parent hideshow 4 child comments replies: [β] Yoddel_Hickory@piefed.ca 81 points 1 week ago (1 child) I mean don't play the ones you don't want to...? permalink fedilink source parent hideshow 2 child comments replies: [β] fyzzlefry 28 points 1 week ago (1 child) Also, I'm a lot more willing to gamble on a $20 game than an $80 one. permalink fedilink source parent hideshow 2 child comments replies: [β] almost_genocide@lemmy.world 18 points 1 week ago* (1 child) My experience has been indie games are pretty well vetted if they are able to sell for $20. Plenty of $3-5 games that are a bit of a gamble though. Even if it ends up being kind of lame I figure it's funding for the developer to make another attempt. permalink fedilink source parent hideshow 2 child comments replies: [β] korazail@lemmy.myserv.one 4 points 1 week ago Adding on to that: Sometimes these indie devs, who made a cool thing as a passion project and get rewarded with life-changing money via sales, then go on to continually update the thing since they can now devote time to passion. Thinking Minecraft, Terraria, Vampire Survivors, Stardew Valley as my personal "I have sunk hundreds of hours into this title" games. That $3 game might have good bones and just need time to flesh it out. Also the communities will rally around devs that don't use predatory pricing and cash-grabs. I know I'm not the only one who bought more copies of some of these games (or their OSTs, donation DLCs, Patreon, etc) to gift or even just as a thank-you when something updated and gave me more content or more polished experience. My game list were so popular it was almost cliche, but we can't really predict what the next great thing will be until it's there and pricing your new best-seller at $3 means you get exposure and good will. permalink fedilink source parent [β] unexposedhazard@discuss.tchncs.de 5 points 1 week ago* (1 child) Yeah you are right there is plenty of small slop games that were clearly made as a cashgrab full of microstransactions and bugs. But i jist wanted to point out that its not so black and white. permalink fedilink source parent hideshow 2 child comments replies: [β] Buddahriffic@lemmy.world 2 points 1 week ago If you read the negative reviews on steam, you can often filter these shitty ones out. Also, be suspicious by default of free games. There are some that were made by some game dev just having fun but most want to make money some way or another and f2p monetization is often pretty toxic, like adding a long grind just to sell ways to avoid it or p2w mechanics. I haven't felt like I've gone wrong by generally just buying the cheapest well-reviewed games on my wishlist, occasionally stretching the budget to grab a mid-priced game I'm interested in and rarely going for a AAA priced game. Means that I get to some great games later (eg, Hollow Knight is one of the more recent ones, highly recommended btw) but it's been a great way to experience a wide variety of games from today and the last 15 years for not that much money. permalink fedilink source parent
[β] Yoddel_Hickory@piefed.ca 81 points 1 week ago (1 child) I mean don't play the ones you don't want to...? permalink fedilink source parent hideshow 2 child comments replies: [β] fyzzlefry 28 points 1 week ago (1 child) Also, I'm a lot more willing to gamble on a $20 game than an $80 one. permalink fedilink source parent hideshow 2 child comments replies: [β] almost_genocide@lemmy.world 18 points 1 week ago* (1 child) My experience has been indie games are pretty well vetted if they are able to sell for $20. Plenty of $3-5 games that are a bit of a gamble though. Even if it ends up being kind of lame I figure it's funding for the developer to make another attempt. permalink fedilink source parent hideshow 2 child comments replies: [β] korazail@lemmy.myserv.one 4 points 1 week ago Adding on to that: Sometimes these indie devs, who made a cool thing as a passion project and get rewarded with life-changing money via sales, then go on to continually update the thing since they can now devote time to passion. Thinking Minecraft, Terraria, Vampire Survivors, Stardew Valley as my personal "I have sunk hundreds of hours into this title" games. That $3 game might have good bones and just need time to flesh it out. Also the communities will rally around devs that don't use predatory pricing and cash-grabs. I know I'm not the only one who bought more copies of some of these games (or their OSTs, donation DLCs, Patreon, etc) to gift or even just as a thank-you when something updated and gave me more content or more polished experience. My game list were so popular it was almost cliche, but we can't really predict what the next great thing will be until it's there and pricing your new best-seller at $3 means you get exposure and good will. permalink fedilink source parent
[β] fyzzlefry 28 points 1 week ago (1 child) Also, I'm a lot more willing to gamble on a $20 game than an $80 one. permalink fedilink source parent hideshow 2 child comments replies: [β] almost_genocide@lemmy.world 18 points 1 week ago* (1 child) My experience has been indie games are pretty well vetted if they are able to sell for $20. Plenty of $3-5 games that are a bit of a gamble though. Even if it ends up being kind of lame I figure it's funding for the developer to make another attempt. permalink fedilink source parent hideshow 2 child comments replies: [β] korazail@lemmy.myserv.one 4 points 1 week ago Adding on to that: Sometimes these indie devs, who made a cool thing as a passion project and get rewarded with life-changing money via sales, then go on to continually update the thing since they can now devote time to passion. Thinking Minecraft, Terraria, Vampire Survivors, Stardew Valley as my personal "I have sunk hundreds of hours into this title" games. That $3 game might have good bones and just need time to flesh it out. Also the communities will rally around devs that don't use predatory pricing and cash-grabs. I know I'm not the only one who bought more copies of some of these games (or their OSTs, donation DLCs, Patreon, etc) to gift or even just as a thank-you when something updated and gave me more content or more polished experience. My game list were so popular it was almost cliche, but we can't really predict what the next great thing will be until it's there and pricing your new best-seller at $3 means you get exposure and good will. permalink fedilink source parent
[β] almost_genocide@lemmy.world 18 points 1 week ago* (1 child) My experience has been indie games are pretty well vetted if they are able to sell for $20. Plenty of $3-5 games that are a bit of a gamble though. Even if it ends up being kind of lame I figure it's funding for the developer to make another attempt. permalink fedilink source parent hideshow 2 child comments replies: [β] korazail@lemmy.myserv.one 4 points 1 week ago Adding on to that: Sometimes these indie devs, who made a cool thing as a passion project and get rewarded with life-changing money via sales, then go on to continually update the thing since they can now devote time to passion. Thinking Minecraft, Terraria, Vampire Survivors, Stardew Valley as my personal "I have sunk hundreds of hours into this title" games. That $3 game might have good bones and just need time to flesh it out. Also the communities will rally around devs that don't use predatory pricing and cash-grabs. I know I'm not the only one who bought more copies of some of these games (or their OSTs, donation DLCs, Patreon, etc) to gift or even just as a thank-you when something updated and gave me more content or more polished experience. My game list were so popular it was almost cliche, but we can't really predict what the next great thing will be until it's there and pricing your new best-seller at $3 means you get exposure and good will. permalink fedilink source parent
[β] korazail@lemmy.myserv.one 4 points 1 week ago Adding on to that: Sometimes these indie devs, who made a cool thing as a passion project and get rewarded with life-changing money via sales, then go on to continually update the thing since they can now devote time to passion. Thinking Minecraft, Terraria, Vampire Survivors, Stardew Valley as my personal "I have sunk hundreds of hours into this title" games. That $3 game might have good bones and just need time to flesh it out. Also the communities will rally around devs that don't use predatory pricing and cash-grabs. I know I'm not the only one who bought more copies of some of these games (or their OSTs, donation DLCs, Patreon, etc) to gift or even just as a thank-you when something updated and gave me more content or more polished experience. My game list were so popular it was almost cliche, but we can't really predict what the next great thing will be until it's there and pricing your new best-seller at $3 means you get exposure and good will. permalink fedilink source parent
[β] unexposedhazard@discuss.tchncs.de 5 points 1 week ago* (1 child) Yeah you are right there is plenty of small slop games that were clearly made as a cashgrab full of microstransactions and bugs. But i jist wanted to point out that its not so black and white. permalink fedilink source parent hideshow 2 child comments replies: [β] Buddahriffic@lemmy.world 2 points 1 week ago If you read the negative reviews on steam, you can often filter these shitty ones out. Also, be suspicious by default of free games. There are some that were made by some game dev just having fun but most want to make money some way or another and f2p monetization is often pretty toxic, like adding a long grind just to sell ways to avoid it or p2w mechanics. I haven't felt like I've gone wrong by generally just buying the cheapest well-reviewed games on my wishlist, occasionally stretching the budget to grab a mid-priced game I'm interested in and rarely going for a AAA priced game. Means that I get to some great games later (eg, Hollow Knight is one of the more recent ones, highly recommended btw) but it's been a great way to experience a wide variety of games from today and the last 15 years for not that much money. permalink fedilink source parent
[β] Buddahriffic@lemmy.world 2 points 1 week ago If you read the negative reviews on steam, you can often filter these shitty ones out. Also, be suspicious by default of free games. There are some that were made by some game dev just having fun but most want to make money some way or another and f2p monetization is often pretty toxic, like adding a long grind just to sell ways to avoid it or p2w mechanics. I haven't felt like I've gone wrong by generally just buying the cheapest well-reviewed games on my wishlist, occasionally stretching the budget to grab a mid-priced game I'm interested in and rarely going for a AAA priced game. Means that I get to some great games later (eg, Hollow Knight is one of the more recent ones, highly recommended btw) but it's been a great way to experience a wide variety of games from today and the last 15 years for not that much money. permalink fedilink source parent
[β] mesamunefire@piefed.social [S] 70 points 1 week ago (2 children) I can respect a shitty indie game that has passion. You can tell a lot of people are ALMOST there on itch.io sometimes. And its just so close. Or just something that doesnt click with you. But thats ok. permalink fedilink source parent hideshow 4 child comments replies: [β] cabbagepatchcrabs 28 points 1 week ago (2 children) "Or just something that doesn't click with you. But that's ok." You're going to rile up the rage addicts with this calm logic. permalink fedilink source parent hideshow 4 child comments replies: [β] Gamechanger@slrpnk.net 7 points 1 week ago permalink fedilink source parent [β] Buddahriffic@lemmy.world 3 points 1 week ago It's funniest when they act like their rage is justified. Or destroy their own things. permalink fedilink source parent [β] sol6_vi@lemmy.makearmy.io 4 points 1 week ago This wisdom is strong. I respect the fuck out of shitty games that have crazy passion. I often enjoy them far more than soulless titles that are perfectly polished. A lot of my favorite games gain their character from their rough edges. Peripetia, Alisa, Webfishing come to mind. permalink fedilink source parent
[β] cabbagepatchcrabs 28 points 1 week ago (2 children) "Or just something that doesn't click with you. But that's ok." You're going to rile up the rage addicts with this calm logic. permalink fedilink source parent hideshow 4 child comments replies: [β] Gamechanger@slrpnk.net 7 points 1 week ago permalink fedilink source parent [β] Buddahriffic@lemmy.world 3 points 1 week ago It's funniest when they act like their rage is justified. Or destroy their own things. permalink fedilink source parent
[β] Buddahriffic@lemmy.world 3 points 1 week ago It's funniest when they act like their rage is justified. Or destroy their own things. permalink fedilink source parent
[β] sol6_vi@lemmy.makearmy.io 4 points 1 week ago This wisdom is strong. I respect the fuck out of shitty games that have crazy passion. I often enjoy them far more than soulless titles that are perfectly polished. A lot of my favorite games gain their character from their rough edges. Peripetia, Alisa, Webfishing come to mind. permalink fedilink source parent
[β] cholesterol@lemmy.world 59 points 1 week ago I don't think the intended message is that all indie games are great. The message is that if you're frustrated with AAA-games and haven't considered indie games, you should. permalink fedilink source parent
[β] UnderpantsWeevil@lemmy.world 26 points 1 week ago (2 children) thereβs also hundreds of shitty and terrible indie games for every decent one. I would skip those and play the good ones permalink fedilink source parent hideshow 4 child comments replies: [β] ripcord@lemmy.world 9 points 1 week ago Yes. Ratings systems and reviews aren't perfect, but they are a good starting point. permalink fedilink source parent [β] HeyThisIsntTheYMCA@lemmy.world 2 points 1 week ago I would play them both. Because fuck me I guess permalink fedilink source parent
[β] ripcord@lemmy.world 9 points 1 week ago Yes. Ratings systems and reviews aren't perfect, but they are a good starting point. permalink fedilink source parent
[β] HeyThisIsntTheYMCA@lemmy.world 2 points 1 week ago I would play them both. Because fuck me I guess permalink fedilink source parent
[β] atopi@piefed.blahaj.zone 6 points 1 week ago If you dont play a game for 2 hours and didnt buy it more than 2 weeks ago, you can refund it if you bought it on steam permalink fedilink source parent
[β] almost_genocide@lemmy.world 4 points 1 week ago (1 child) Oh no I spent $3 on a game that could use some more polish. Honestly even if the game ends up being kinda lame I won't ask for a refund. permalink fedilink source parent hideshow 2 child comments replies: [β] ExcessShiv@lemmy.dbzer0.com -1 points 1 week ago There's a lot of indie games costing $30+ these days permalink fedilink source parent
[β] ExcessShiv@lemmy.dbzer0.com -1 points 1 week ago There's a lot of indie games costing $30+ these days permalink fedilink source parent
[β] IvyisAngy@lemmy.world 4 points 1 week ago That's why the Indie side is a full ecosystem. Shitty games die and fertilize the ground so that all the good ones can grow. If a AAA game dies, it takes another 6 years for investors and executives to gain the balls to maybe risk spending the money to make another game, so it fertilizes nothing, just sits and rots on sand. permalink fedilink source parent
[β] Smoogs@lemmy.world 3 points 1 week ago* (last edited 1 week ago) yes but more chances to be good. variance is expected ln chances. the choice is your's to pick which ones to play. no one said you absolutely had to play the shit ones. use your free will. permalink fedilink source parent
[β] stickyprimer@lemmy.world 3 points 1 week ago* There are more good indie games than ever. It doesnβt bother me that there are also more bad indie games than ever. We have a variety of ways to separate the wheat from the chaff. And I donβt think the ratio has ever been better than 1:100 in any genre in any time period. π€·ββοΈ permalink fedilink source parent
[β] AmyAye@nord.pub 1 point 1 week ago That is why indie gamer bloggers still exist, to write about which ones are bad and which are good. All the old cool shit still exists even if its not "mainstream". permalink fedilink source parent