▲ 1217 ▼ Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue (i.vgy.me) submitted 2 years ago by popcar2@programming.dev to c/gamedev@programming.dev 255 comments fedilink hide all child comments This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing) Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.
[–] captain_aggravated@sh.itjust.works 3 points 2 years ago (1 child) No, I meant, maybe they could have used the Source 1 engine? permalink fedilink source parent hideshow 2 child comments replies: [–] tehmics@lemmy.world 2 points 2 years ago Oh, gotcha. So in the case of source 1, I don't think it would handle the seamless open world very well, or any of the building mechanics. Given that he's also the creator of Gary's mod, I'm sure he considered source 1 and rejected it due to its limitations. Even 10 years ago source was pretty out dated. It's kind of shocking what Titanfall was able to achieve with it, but they modified it pretty extensively. permalink fedilink source parent
[–] tehmics@lemmy.world 2 points 2 years ago Oh, gotcha. So in the case of source 1, I don't think it would handle the seamless open world very well, or any of the building mechanics. Given that he's also the creator of Gary's mod, I'm sure he considered source 1 and rejected it due to its limitations. Even 10 years ago source was pretty out dated. It's kind of shocking what Titanfall was able to achieve with it, but they modified it pretty extensively. permalink fedilink source parent