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[–] 54 points 1 year ago* (last edited 1 year ago) (3 children)

The NES lacked persistent memory in the same way that Atari did. A few NES carts had battery-backed SRAM, but that's not the console itself.

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  • [–] 20 points 1 year ago (1 child)

    As someone else said in another thread, the comic is about RAM, not storage.

    The NES and Genesis/Mega Drive have RAM. The 2600 doesn't.

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  • [–] 12 points 1 year ago (1 child)
  • [–] 12 points 1 year ago (1 child)

    Yup, a whopping 128 bytes.

    The NES had 2KB each for video and working memory, and 256 bytes for sprites.

    The MegaDrive had 64KB each for video and working memory and 8KB for audio.

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  • [–] 5 points 1 year ago (1 child)

    You forgot about the 32 bytes of palette indexes on the NES!

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  • [+] 4 points 1 year ago* (last edited 1 year ago) (2 children)
  • [–] 5 points 1 year ago (1 child)

    No battery backed memory, no, except possibly a battery backed clock. It had plenty of memory (for the time).

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