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[–] 46 points 2 years ago (4 children)

What about the cost of disc media that's absolutely disappeared? That was a huge chunk of the overhead. Logistics to get the copies to all the stores, etc.

Now it's just electricity and servers to download from.

Do you ever notice that no one ever talks about all the advancements that saved money? Of course not, cause then they'd never be able to justify continually hiking the prices up.

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  • [–] 2 points 2 years ago (1 child)

    Lots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can't imagine it's that significant if they are dealing with multiple single player games.

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  • [–] 2 points 2 years ago* (1 child)

    I am genuinely not trying to sound like a studio apologist, because there are myriad reasons to be upset with them, but y'all need to think these arguments through a little better. I haven't pulled up any numbers, but are we really going to pretend that the cost of producing a game in 1990 is even remotely comparable to that of a modern day AAA game? The fact that video game costs have remained relatively steady and even decreased in some cases for decades should be astonishing.

    Pick a different argument.

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  • [–] 3 points 2 years ago* (last edited 2 years ago) (2 children)

    Pick a non-strawman argument and then we can have a discussion. They had different methods of creating games yes, but were they easier back then than they are now? I don't think so, they had people inventing the fucking wheel of what could be possible and we still had a consistent price tag with a FEATURE COMPLETE package. They didn't have as many workers as they did because all of the programming went to those individual developers to figure out. The amount of work is more intricately spread out in these bigger studios, but the passion and creativeness was more alive back in the early days. None of it was automated with fully polished dev tools and externally hired language teams.

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  • [–] 0 points 2 years ago (1 child)

    The only strawman argument here is yours. Most people wouldn't play a game released today if it looked like Pong and had the same gameplay features. Also, there are a lot more wheels to invent today.

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  • [–] -2 points 2 years ago (1 child)

    Steam is more expensive than discs.

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  • [–] 1 point 2 years ago

    There's no way in hell that paying steam is more expensive than buying dics, putting your game on those discs, putting those discs in cases, and then paying to ship those cases all over the world.

    Know how I know? Because businesses do whatever is the most profitable, and clearly digital distro is cheaper since we've been pushing for it since it was invented.

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