[–] 10 points 3 days ago (1 child)

“[This law has] never been applied to moral offensiveness in the way the landlord is seeking to do,” Bradley said. “We don’t doubt that the landlord is offended by what Heaps Gay was doing, but that’s a subjective personal question.”

It would be a very bad precedent to allow the landlord to evict people solely based on the landlord finding them morally offensive. The tenant's behaviour was not illegal, or damaging, or slanderous or anything like that - but the landlord found it 'offensive', and used that as a reason for eviction. If that is allowed to stand, then basically no renter is safe.

Before they were evicted, Divine Playhouse had already made hundreds of bookings and was set to support more than 1500 artists, producers, performers, technicians, small creative businesses and staff during its year-long lease, organisers said.

That's a lot of people who are hurt by this decision, and a lot of lost economic activity amongst people who need it most - apparently crushed without effort or thought by representatives of billionaires.

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  • [–] 5 points 2 weeks ago

    There are lots of examples where banning stuff does work. For example, its very rare to see anyone smoking in a restaurant or cafe - because it is banned. Perhaps more on point: cigarette advertising in Australia doesn't happen. No logos, no sponsorships, no TV ads... because they are banned. So then, banning vape ads is obviously a similar thing to try. But apparently TikTok, Instagram, and youTube are not doing a good job of enforcing it.

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  • [–] 5 points 2 weeks ago (1 child)

    I just want to reiterate what you said about party names.

    Do not vote for a party you've never heard of just because you like the message in their name. Their name does not necessarily reflect their values at all, in fact it is often quite the opposite.

    Read candidate statements and decide (at least roughly) who you will vote for before you go to the voting booth.

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  • [–] 3 points 2 weeks ago

    Fuck rent-seeking profiteers, who use other people's work to siphon wealth from the general population.

    Copyright may have been useful to such leaches in the past, but now it stands in their way - which is why they are asking to 'water down' the laws.

    I'd say that in most cases copyright is a good thing. There are some examples in which the law has been bent to some unfair end - particularly when 'special cases' are made for mega-corporations; but in most cases, copyright is just an automatic protection granted to the person who creates something.

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  • [–] 1 point 2 weeks ago

    I think that was a fair line of thinking before their current US president, but as the previous poster pointed out, the US have become erratic and dangerous in their own right. I wouldn't go as far as to say they are the enemy, but certainly we cannot rely on them to protect us. The USA now has a policy of "America first", which means that they will not help anyone unless it also serves the USA's own self interest. And frankly, the USA does not rely on Australia for anything.

    The USA has by far the highest military funding in the world. But we are not going to benefit from sacrificing our money and resources on that altar. Their 'art of a deal' is that they'll take everything we're willing to give, and give back as little as possible in return - which is likely to be nothing at all.

    Our defence resources therefore should go elsewhere.

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  • [–] 2 points 3 weeks ago (1 child)

    So is the plan is to use a heat-pump to cool the computers while getting some waste-product as hot as possible, and then eject the waste product? Or perhaps rather than ejecting it, the heat could be put into a large surface-area heat-sink thing to just radiate the energy black-body-style...

    I think ideas like this are fair and reasonable if we have to have a data centre in space (for example, if we wanted people to live indefinitely on a space-colony or something like that). But its pretty clear that no plan will ever be anywhere near as good as what we can do on the planet's surface.

    Building and operating these things on the Earth's surface is already expensive and resource intensive. And doing it in space is going to be a lot worse.

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  • [–] 6 points 4 weeks ago

    Yeah, I find it very difficult to properly enjoy unseasonably 'nice' weather because of this. Like sure, it's a comfortable temperature and I could have a nice picnic or something - but my thoughts tend to turn to mass-extinction and stuff like that.

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  • [–] 5 points 4 weeks ago (3 children)

    They have a lot of policies and I'd dare say that their polices the kinds of things that a lot of people are asking for. Here is a link to their policies page for you to see for yourself: https://greens.org.au/vic/policies

    It is difficult for The Greens to get any kind of positive media attention in our current media landscape, which is why we mostly just hear about their stunts and complaints rather than policies and actions. The polices and actions do exist though.

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  • [–] 3 points 1 month ago (1 child)

    As an Australian, my understanding is that tortoises walk around on land, and turtles swim. Sometimes people say one when they mean the other, but that's a bit like confusing bees and wasps (i.e. people understand they are different, but in some circumstances that difference isn't important enough to try to get it right!)

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  •  

    I very much enjoyed Darkest Dungeon 1. I've done several playthroughs, and bought all the expansion packs.

    Yesterday I bought Darkest Dungeon 2. I'd always kind of intended to buy it, but it hadn't reviewed great - so I wasn't in a hurry. But since it was on special, and I'd heard that updates had improved things etc, I figured that it was time.

    Anyway, I bought it, and I'm a bit disappointed. I think the developers took a wrong turn in their stagecoach. I haven't played heaps, but I've played enough to put in a few dot points:

    • Firstly, DD1 had a native linux port. DD2 does not. So that sucks. It's not really a big deal, but its an immediate disappointment.
    • For the first hour or so of the game, there is a near constant stream of notifications and popups explaining how things work. And while it is nice to have fairly tougher documentations, it doesn't feel great when I'm just trying to play the game. Perhaps more gradual flow of new game mechanics with a show rather than tell introduction would be better.
    • The user interface has heaps of little design problems, for example sometimes opening a menu seems to do nothing, because it opens behind something else that needs to be closed first.
    • Most things can be done with the mouse, but apparently starting the stage coach cannot? That feels a bit weird.
    • Many symbols and icons in the game have a less-than-obvious meaning. You can of need the mouse-over text to learn what they do. But often the symbols appear inside the mouse-over text of something else - and so you cannot mouse-over the symbols that are inside the mouse-over text to see what they do...
    • From a style point of view, I think the game is ... too grand too fast. I feel like I'm not finding the right words for this. But I just think it's weird that there is a constant stream of full-screen declarations for new areas and enemies, and big grand battle zoom-ins and commentary etc. right from the start. There seems to be no way to ramp up the tension for the boss battles or anything because it is already at maximum right from the first ghoul or whatever. It ends up making things feel a bit flat.
    • Regarding the game strategy and tactics... I probably shouldn't comment on this, because I haven't played enough to be sure - but sometimes I feel like there's just a bunch of random junk happening, with enemies pushing me around and setting me on fire or whatever - and that's all fine but it doesn't seem to make a lot of difference to what I do. So it feels like it's just a lot of light and noise and luck. -- That said, I'm very aware that often when reviewers say a game relies too much on luck, it's really just that the review is not good at the game and so they over-rely on luck to make up for their skill deficit (which they cannot see). I suspect that a lot of the possible counter-play and strategy gets 'unlocked' as you unlock more characters and abilities; but I'm not sure that's great design, since that would mean the early experience is a bit crap.
    • I feel like the game is designed so that I cannot succeed at first, but it will get easier on each attempt because I unlock bonuses etc. And although this is similar to DD1, the feel of it is very different - and worse. Because in DD1 there was this sense that the town and the characters visiting the town formed a consistent and continuing world. We journey into the dungeon and bring back supplies which may be useful for the town. Whereas in DD2 it isn't really clear what it is that we're upgrading or how we're upgrading it. The characters seem to just die and respawn for no apparent reason, and we get awarded candles which make everyone stronger? I just don't think the feel of it is right at all.

    So over all, while I appreciate that the developers wanted to make a new game rather than just rehash the original, I feel like their "new game" was basically to mash the original together with ideas lifted straight from Slay the Spire and/or Hades - and it just quite fit properly.

    So I'm a bit disappointed.

    submitted 8 months ago* (last edited 8 months ago) by to c/movies@piefed.social
     

    I just finished watching Children of Men, which I've heard nothing but good things about. ... it did not live up to my expectations.

    I found the characters to be wafer thin, the main idea poorly explored and unexplained, the plot contrived and trite. The whole movie felt like a chain of cliches. In my view, it is not a good movie. ... So then I'm a bit puzzled as to why it is so highly rated. I mean, different people have different tastes - but I'm now doubting that someone would really call the movie a 'masterpiece' or anything like that. I find the contrast between what I heard about it and what I experienced to be quite bizarre.

    So I'm curious about what other people think of it here - outside of reviews on popular websites. I'd like to know if people do still say that it is a great movie. If you do like it, you don't have to justify why or say what was good about it if you don't want to. I'm content to accept that different people have different tastes. I'm really just curious whether or not there is a mismatch between online reviews and opinions on Lemmy. There's certainly a mismatch with my own opinion!

     

    I recently bought Control - Ultimate Edition, from GOG, but I was struggling to get it to launch.

    My usual strategy for non-steam games is to use Bottles. And so far that has worked well for every game I've tried. But for Control, the game installed fine but when I try to launch it, nothing happens.

    I have read on ProtonDB that the game generally works with no problems. This includes a couple of mentions of success with the GOG version. I saw no hint of any problem to be solved.

    I'm not sure where to look for error logs. So it's difficult for me to trouble-shoot. I did find that if I open with a terminal, it complained that Wine Mono was not installed. The obvious fix for that is that I should install wine mono in the bottle, which I did, and that error goes away but the game still does not run. The terminal does still give a heap of messages, but to my untrained eye it looks fine.

    Anyway, after stuffing around with different settings with no success, I tried creating a fresh bottle - and that worked. The game in the new bottle launches fine.

    That's great, but I don't like the idea of stuff just not working for reasons I don't understand. So I'm still trying to find and fix the problem in the original bottle. All of my other games are installed in the original bottle, and I'd like to keep it that way - for neatness and ease of keeping track of were files are etc.

    But I don't know what else to try. I've compared all the settings I can find for the two bottles and made them identical. And I've tried uninstalling and reinstalling the game (which takes ages, because its a big game) - no success.

    So I'm wondering if there is some way I can 'repair' or 'refresh' the bottle, because obviously something is wrong. And although all my other games work fine, I don't like the idea that they are living in a broken bottle! (I'm also considering moving everything to the new bottle, but I think that would mean I have to reinstall them all one by one and manually copy settings and saves - so that's not very appealing.)

    --

    I've compared to terminal messages of the version that works and the version that doesn't - and they are almost identical. But the broken version has this:

    10751.554:0124:0138:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Failed to map read-only cache: Z:\home\username\.var\app\com.usebottles.bottles\data\bottles\bottles\Game-bottle\cache\vkd3d_shader\vkd3d-proton.cache. (whereas the other one succeeds). So... that's a hint I guess, but I'm not sure where to go from there.

    So... if an experienced person out there has any ideas, I'd be appreciate the help!

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