With what's happening at GitHub I feel like I need to move some game modding projects elsewhere before GitHub wants me to give them my phone number.

For normal stand-alone projects I would go to Codeberg. I'm wondering if game modding projects are welcome there, as that seems kinda out of scope of their mission statement. Obviously the mods can only be compiled or run with access to the closed source game.

If Codeberg is the wrong place for my projects, can you recommend an alternative?

[–] [S] 2 points 7 months ago (1 child)

Right, I confirmed UnityModManager looks different when I change the GTK theme.

Then, instead of Kate, I tried changing the GTK theme like you showed in Lutris and that works.

So the issue seems to lie with Mono. I found this old issue https://github.com/mono/mono/issues/9998 Mono seems to ignore the GTK_THEME environment variable. However there is a workaround: GTK_DATA_PREFIX= mono ./UnityModManager.exe makes mono default to a classic window theme.

Thanks for your help!

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  • [–] [S] 1 point 7 months ago (3 children)

    Unfortunately doesn't work for me. I launch Unity Mod Manger with mono ./UnityModManager.exe but I also tried it on Kate, both with the commandline and the Menu-Editor shown in the last post. Both Unity Mod Manager and Kate launch, but do not change how they look.

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    I'm on Nobara Linux (with KDE6) using a dark theme. I'm using Unity Mod Manager on some games, which, with my current configuration has unreadable text on buttons etc because the text color is the same as the button-background.

    When I switch the color in the settings to a light-mode theme like Breeze, everything in Unity Mod Manager becomes perfectly readable.

    How do I force a single application to use light mode and/or a specific color-scheme?

    [–] 2 points 8 months ago (1 child)

    Well you do defeat the big bad at the end. The fate of that NPC doesn't constitute a cliffhanger for me.

    More importantly: all features were done. Personally I don't really care about the story in ARPGs anyway.

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  • [–] 10 points 8 months ago (3 children)

    Grim Dawn was completed before the devs started releasing DLC. Last Epoch, apparently, still has severe bugs and unfinished content.

    Additionally 2 of 3 DLCs in Grim Dawn are more akin to olden timey expansions rather than modern cash-grab DLC.

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  • [–] 1 point 8 months ago

    Sure, the presentation is better than 20 years ago, but that is true for basically all games.

    I found all companions to be painfully one dimensional, they all have exactly one gimmick and that's all they ever talk about.
    So the game never managed to make me care about their emotions, but I get where you are coming from.

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  • [–] 1 point 8 months ago

    For me the retcons aren't even the worst part. There were zero logical reasons to name that game Baldurs Gate 3. It doesn't continue the story and the mechanics are completely different. They just misused the big name, to get people hype up, and sadly, it seemed to have worked.

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  • [–] 3 points 8 months ago (2 children)

    Don't get me wrong, it's an absolutely reasonable game, if you haven't tried any other CRPGs. But there is a nearly endless number of CRPGs that are better than BG3 in every way, including all the points you listed. Except maybe for the cinematic part, I'll grant you that, mostly because I don't know what makes a game cinematic or why you'd want a CRPG to be cinematic.

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    My venerable Moto G5 has developed multiple independent problems. Thus I'm in the marked for a new phone and I'm looking for suggestions.

    I don't have many requirements, but those are non-negotiable:

    1. Must have a headphone jack
    2. Must have expandable storage (AFAIK that still means an SD card slot)

    Bonus points for:
    3) a large battery
    4) not being from a chinese company
    5) not having that ridiculous array of cameras on the back that seems to be common nowadays (I do want to be able take photos, but they don't have to be good)
    6) not having a selfie camera that is built into the screen
    7) being a rugged / outdoors phone (which seems to correlate with point 3)
    8) allows for an alternative OS, or maybe even comes with one preinstalled.

    Price doesn't really matter beyond me not wanting to get ripped off.

    I already looked around a bit and found a couple of options:
    a) Volla Phone X23: German company, comes with the option of their Android spin-off or Ubuntu Touch. Even has a replaceable battery. But the screenshot of the spin-off don't look like it would be for me and Ubuntu Touch doesn't seem to be quite there yet
    b) AGM H5 Pro: from Portugal, a rugged phone, but only comes with Android 12 and I found no information on which version it can updated to. Also since it's kinda niche, I guess I can't put a non-google Android on it.
    c) Moto G56: upgrade from what I have now. Back then I chose a Motorola because I was told I comes with the least amount of garbage pre-installed, is this still true?
    I couldn't find it in the list of models LineageOS supports, but since a lot of other models are listed I attribute that to the G56 being new, right?
    d) hopefully you can give me some better options

    Thank you!

     

    I'm currently on Nobara 42, on Windows I used AutoHotKey on some games.
    At the moment I'm looking to keep automatically accelerating in Redout and enable quick-fire in Herocore. Both games were fine with mixing keyboard input from AutoHotKey and real input from a gamepad. But if possible I'd also like to simulate gamepad input.
    Ideally I'd like to start the different scripts for different games individually from the pre-launch option within Lutris to avoid having to define global hotkeys that are enabled all the time.

    I found AutoKey but that seems more focused on Text Input and doesn't seem to support launching scripts individually (altouigh it has a Window Filter).

    Is there any other software to send input better suited to my use-case?

     

    I'm on Nobara 42 and use the pre-installed Lutris.

    I'm trying to use pre-launch and post-exit scripts with Lutris. My script looks like this: echo "pre launch" > /home/me/Documents/lutris.txt and creates the textfile when I run it manually.
    I set the full path to the script in a game as a Pre-launch script and toggled Wait for pre-launch script completion to on.
    The game just launches normally when I click play and the text-file is not created.

    Can anyone tell me what I'm doing wrong?

    submitted 1 year ago* (last edited 1 year ago) by to c/linux_gaming@lemmy.ml
     

    I recently switched to Nobara and I'm currently trying to get everything to work. I'll be a bit spammy here looking for help, I hope that's ok.

    Today I would like to install my retail version of Unreal Tournament 2004 that came on a DVD. I got the installer for the native Linux version to run and copied over the latest patch. But when I try to run the game i get ./ut2004-bin-linux-amd64: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory

    I tried to install libstdc++ through dnf and got

    Package "libstdc++-15.1.1-2.fc42.x86_64" is already installed.
    Package "libstdc++-15.1.1-2.fc42.i686" is already installed.
    

    In /root/lib I habe a libstdc++.so.6

    Does ".so.5" mean I need version 5. How do I get the version Unreal Tournament 2004 wants?

    Or would it be easier to use the Windows version through Wine?

    edit: managed to get the native version to run: https://feddit.org/post/15075302/7666396

     

    I'm getting ready to switch but there are a few things that I could not figure out how to do optimally. Here's one of those, maybe you can help me with that:

    For the past 30 years on Windows when I found a new application I wanted to use I put it in D:\Tools. Almost all applications don't actually need to be installed even if they are only distributed in an installer. That meant that to move my tool collection to a new computer I pull out the D-Drive, mount it in the new computer as D and I'm instantly ready to go.

    On Linux there are 2 scenarios flatpak or traditional Package Manager distributions.

    For flatpaks putting them on a specific drive seems easy enough.

    But how do I handle applications that are not (yet?) available as a flatpak? I tried Nix but decided I'm not ready for that. I could put everything in a bash script but that seems clumsy and would be work to maintain. Is there any other clever way to avoid manually installing my defaults when I updgrade / reinstall my OS?

     

    I wanted to dip my toes into linux by trying it on my previous machine, which unfortunately has an NVIDIA GTX 670 GPU.

    I tried Nobara and loved the look and feel. But unfortunately the GPU isn't officially supported. I tried to install the NVIDIA driver using this guide: https://www.if-not-true-then-false.com/2015/fedora-nvidia-guide/ but that resulted in a system that won't boot.

    Can you recommend a distro that works out of the box or at least let's me install the proprietary driver without issue?

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