[–] 4 points 2 years ago

But is it "(A Steam Deck), or (a PC running in Steam desktop mode)" or is it "(A Steam Deck, or a PC) (running in Steam desktop mode)"? In any case both cases include the Steam Deck as a capable device, it would only be a matter of changing to desktop mode

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  • [–] 4 points 2 years ago*

    You can install Bazzite and you will have the same experience you would get with SteamOS. Don't use the extra features and you won't be able to tell the difference. It is a "just works" experience with minimal setup. The setup even includes emulators and launchers like the FFXIV one so it is even more minimal than SteamOS.

    It may not work directly on a given PC or a specific device, but that would also happen if Valve released a generic SteamOS.

    Edit: typo

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  • [–] 5 points 2 years ago (1 child)

    SteamOS uses inmutable partitions, you can't install things using pacman safely. For OP's problem my first thought is using a virtual machine or a whole different OS. Maybe there are fonts in Discover/Flathub, which is what SteamOS is designed to use, but I don't know if that could work.

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  • [–] 3 points 2 years ago

    I forgot most of my simulation subject, but we did a 2D particle simulator and yes, you will need Navier-Stokes if you want the effect to be physically correct. You will need to solve a numerical problem each frame to compute turbulences. Wind is a force with a source that will propagate depending on its parameters (like viscosity)

    If you don't implement that, you won't be able to implement things like walls that block wind and such, which I guess is something you might had in mind. Also, having a changing environment is probably pretty hard, so prepare yourself.

    I just took a look at the source code of The Powder Toy, and the class Air (src/simulation/Air.hpp/cpp) seems to implement what you need. Sadly it is not very well documented, so you'd have to work out the relation between code and physical formulation.

    Sometimes physically incorrect simulations are easier to implement, have lighter computations, give the designer more control of the game, and makes the player able to better predict how the game will behave and have more fun.

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