[–] 6 points 11 months ago

I like a point made by acoup.blog about Gandalf's use of magic: he states the effect as fact.

He tells the Balrog: You will not pass. The Balrog huffs and puffs, steps on the bridge and in the ensuing fight even (more or less) kills Gandalf. But you know what he doesn't do? Pass.

He does the same thing later with the witch king (book only, the scene in the move is quite different): he tells him "You will not enter here". The witch king taunts and postures, but you what he doesn't do? Enter. I guess it's a testament to the increase in Gandalf's power that he didn't die that time.

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  • [–] 4 points 1 year ago

    We use a similar rule at our table. We play whenever there is no more than one player missing.

    The metaphor I use to describe it is like from a TV show: sometimes, a character is inexplicably absent from an episode and it's often because the actor has other obligations.

    So the character is simply not on-screen. It is not talked about, no reason is brought up and the character isn't being played by anyone.

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  • [–] 1 point 1 year ago (1 child)

    Scrolled by and immediately asked: "Is that a Supreme Commander T3 reactor?" And was delighted to see that it is! Great work! The game had some really cool visuals when you put the camera to ground level. Air transports in ferry mode were always my favorite, dropping off dozens of units without micromanaging.

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  • [–] 3 points 1 year ago

    It's worth mentioning Return to the Tomb of Horrors here. It frames the Tomb in a whole campaign. Although so far, I think the tomb itself is the weakest part of that book.

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  • The Smeltatron (feddit.org)
     

    My iron smelter array. Total capacity is 9600 iron ingots/minute, using the basic recipe. I actually only have Mk.4 belts, so I can only use the bottom four (of ten) floors... But I like building oversized. The idea was to centralize the production of basic resources (ingots and concrete). Then, the actual factories making stuff could be located more or less anywhere, regardless of local resources. Centralizing the smelting would reduce the many-to-many distribution problem of resources to a many-to-one (resources to smelter) and a one-to-many (smelter-to-factory). But actually integrating the train station was a pain in the ass and not really fun compared to the factory. I have lots of ideas for how I want factories to look and nowhere can I fit three or more train stations. Maybe this is more a Factorio style and Satisfactory is really more about building the factory close to the resources. So I may not actually end up using this lol. That said, everything is blueprinted now, so I may end up using a smaller version of this design in a different factory. The back, with observation tower for scale.

    Shoutouts to the 1.1 vertical nudging feature, which should have been in the game from the start and the new curve mode for conveyors, which look great with the gentle curvature of the main structure.

    Dubious shoutout to the feature/bug that vertical splitters now allow you to build X.5m long vertical conveyors, which is a power that I should have used more sparingly.

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