Announcing the release of Exile v0.4.0!

Trailer: https://www.youtube.com/watch?v=72m45MbtgcY

This is a major milestone release, resulting from about three years worth of work in our development branch. The game has been extended, polished, fixed, and some parts have been rebuilt from the ground up. It should be a much more polished and stable experience than ever before.

Changelog:

  • Widespread seasonal changes and effects, applied out to draw distance
  • A tutorial to introduce new players to the game
  • Many new biomes, trees, and plants
  • More complex plant growth and soil tracking
  • More intelligent animals, including the new Chichasa bird
  • Harsh weather can be exhausting to travel in
  • Dramatic new lava effects and behavior
  • New food recipes including breads, vinegar, and more
  • New crafting system based off rubenwardy's crafting mod
  • Crafting "spots" replaced with surface requirements or placed tools
  • More in-world construction and materials
  • Fewer bottlenecks in the crafting tech tree
  • Chairs to let you rest while sitting upright
  • New spawn system designed for Exile's specific needs
  • Three-button control scheme to reduce accidental clicks
  • Player settings and UI themes

And lots more besides!

We suggest creating a new map. Existing maps will work, but will have to be scanned into the new system, and will still lack a couple of (mostly cosmetic) things. Instructions to perform the scan are included.9

For mod authors: We have renamed the minimal mod to prevent collisions with other games and mods, our version is now called exile_game. A minimal mod is located in the utilities folder, and can be installed to provide compatibility for mods that aren't updated.

Get the new release from the content browser, or download it at : https://content.minetest.net/packages/Mantar/exile/

[–] 1 point 2 months ago (1 child)

It would be a sizable project. I'm not very familiar with Survivalcraft, but the only way to know just how much work it would be is to roll up your sleeves and start in on it. Just figuring out what you need will give you a rough idea of the effort required.

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  • [–] 1 point 1 year ago

    I'd like to take a moment to thank Lemmy for logging me out so I never saw the notice that you'd replied. :D

    Yes, Luanti sends textures and sounds to the clients, though they are cached so it's only the first time you connect to a server.

    Those games have an api of their own, though I don't know about "easier," and I'm not familiar with the specifics there as I don't particularly care for Minecraft. Odds are you'll need to override the beds behavior somehow, but I doubt you'll need to alter Voxelibre or Mineclonia to do it.

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  • [–] 1 point 1 year ago (2 children)

    That's all server-side code, which is the normal thing for luanti mods and games.

    Client-side modding is currently a bit crude and limited, and requires a bit of funky manual installation, but allows you to read and alter some things on the client that aren't available to the server code. Client-side modding (CSM) was added a bit prematurely and is still in kind of a proof-of-concept stage; it was intended to be a step towards server-sent client-side modding (SSCSM) which will allow games to customize the behavior of the client.

    For Exile we have an optional CSM for handling special keypresses, since reading key sequences can be difficult with lag over multiplayer, but 99.9% of our code is just the regular server-side code.

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  • [–] 0 points 2 years ago

    As a developer of a game for this engine that's very much intended to NOT be a Minecraft clone, it's frustrating to see comments about the engine saying that "A Minecraft clone is exactly what it is." It does make me feel better about the name change, though. Maybe there'll be less of that backwards-looking sort of thing in the future.

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  • Exile v0.3.16 is out now (content.minetest.net)
    submitted 2 years ago by to c/minetest@lemmy.ml
     

    A new release of Exile is out now. We've bumped the minimum Minetest version to 5.5, and we're happy to say that Exile is now fully free/libre!

    Say hello to our brand new CC-BY-SA 4.0 Gundu model: https://files.catbox.moe/28wt2f.mp4

    Changes:

    • Replaced NC-licensed Gundu, Exile should be fully free now
    • WITT for Exile: show the names of things when you press the zoom key
    • Improved light meter
    • Added /crouch as alternative to double-tapping shift, in case of lag
    • Less trouble with lowering ropes/ladder

    Get it from: https://content.minetest.net/packages/Mantar/exile/