Hello, everyone! This is the second part of the tutorial in which we create a shader for simulating old film projection in Godot 4. You can find a link to the first part in the description of this video. This time, we will complete the entire effect by enhancing it with various scratches, stains, and other types of damage that can appear on film strips.

 

Hello, everyone! We already had a shader that transformed an image into an old photograph, and this time we’ll take that effect to the next level. I’ll show how a similar approach can be used to simulate old film played through a low-quality projector, meaning that various visual imperfections will also change over time.

 

Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog.

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