For example, because Line2D runs on the CPU, while a shader runs on the GPU (much faster). But of course, many effects can be achieved in different ways. I just happen to prefer shaders.
Good plan! 😎
1.2.3 (2026-07-23): Added seismograph (scene and shader). Added lava (scene and shader).
1.2.2 (2026-07-17): Added electric_wave (scene and shader). Added heart_monitor (scene and shader). Fixed flag.shader (+ replaced by +=).
1.2.1 (2026-07-08): Added one_line_warp (scene and shader). Added flag (scene and shader).
1.2 (2026-06-19): Updated to Godot 4.7. Added sponge_wipe (scene and shader). Added stormy_nebula (scene and shader).
1.1.9 (2026-06-03): Added menger_tunnel (scene and shader). Added vintage_film (scene and shader).
Thanks! And yes, check it out.
Sounds great! Good luck with yout project.
1.1.8 (2026-05-12): Added insects - the first shader_type particles (scene and shader).
1.1.7 (2026-04-29): Added raindrops (scene and shader). Added tesseract (scene and shader).
1.1.6 (2026-04-21): Added old_photo (scene and shader). Added radar (scene, shader and script).