[–] 2 points 4 days ago (1 child)

Thank you so much for the rundown! I recognized the 3630 and the QuadraVerb because I used to have those too, but couldn’t make out anything else. It seems like a great set up; I hope you have a lot of fun with it :)

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  • [–] 5 points 2 weeks ago (2 children)

    My recollection is that it transports you right outside their gate, which will be locked until you do that quest. So it would work but maybe not achieve the goal you wanted? I think you can also get provisional permission to trade with a single one of their merchants without doing the quest if you ask nicely. Super good game though. Lots of wacky things you can get to work, like that, depending on how lucky you are and how badly you want to break things.

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  • [–] 6 points 3 weeks ago

    I am one of the bizarre minority that really likes 2 (not more than LttP et al) and I’d say it’s totally worth it. It does suffer from typical NES terrible translation issues leading to a few incredibly obtuse puzzles. It nevertheless just feels like an amazing adventure, which is my favorite Zelda quality. Plus the music is also great in 2.

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    I've been watching a good amount of Voyager recently and it made me notice how many episodes feature or hinge on faking-out the audience. So I went through the episodes and made a little list.

    What I'm considering a fake-out: if the episode or scene itself is framed to make the audience think something is real when it isn't real, or if the events of the episode or scene are non-real by the end of the episode (e.g. "it was all a dream" or "we went back in time and changed it so it doesn't count").

    Voyager episodes with fake-outs: S1E3 Time and Again - Whole episode is undone by time travel S2E3 Projections - Whole episode is a fake-out, with a bonus fake-out fake ending S2E5 Non Sequitur - Whole episode undone by the end S2E8 Persistence of Vision - Multiple hallucination based fake-outs S3E15 Coda - Multiple fake deaths framed to be real, then a fake exit to the situation S3E25 Worst Case Scenario - Fake-out mutiny in the beginning S4E4 Nemesis - Almost nothing in the episode actually took place S4E9 Year of Hell Part 2 - Undid all of the episode (and the one before!) by the end S4E13 Waking Moments - Multiple fake awakenings S4E17 Retrospect - False memories presented as real to the audience (and, really, the episode itself does a poor job of "disproving" them in the end anyway) S4E23 Living Witness - Opening scene fake-out with holographic recreation evil crew S4E24 Demon - Fake Tom and Harry S4E25 One - Fake evil alien S5E6 Timeless - Entire episode undone by time travel S5E18 Course: Oblivion - Entire fake ship S5E24 Relativity - Events undone by time travel S6E3 Barge of the Dead - Multiple fake deaths, visions S6E4 Tinker, Tenor, Doctor, Spy - Opening scene fake-out by daydreaming Doctor S6E14 Memorial - Fake memories presented as real to audience S6E23 Fury - Episode events undone by time travel

    (Edited with examples)

    There were also quite a few episodes I left off that I felt were borderline fake-out. A few of the listed episodes are really good but the majority are distressingly lazy or inconsequential. In fact I remember watching the original run of Voyager and easily predicting when a new scene would be a fake-out after a while. For reference I also did a quick look at TNG's fake-out episodes and here's what I came up with:

    Yesterday's Enterprise Remember Me Future Imperfect Conundrum The Inner Light Frame of Mind Parallels Eye of the Beholder

    Of which Yesterday's Enterprise and Inner Light might not count, particularly in light of follow-up episodes (Unification and Lessons, respectively). Furthermore, of that TNG list I'd say they're all pretty good except maybe Frame of Mind and Eye of the Beholder.

    Has anyone else noticed this tendency of the Voyager writers? Or have feelings about how that device is used in the other series?

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