[–] [S] 3 points 14 hours ago

I'll answer as well:

I mainly listen to what's in my current library, using shuffle. When I want to discover new music, I typically look at artists of songs I currently like, and see If I like any of their other works.

Ignoring artists and songs in my current library: I mainly discover music from media I consume, such as games, movies, TV and web videos. If I like a song, I'll look it up, and add it to a playlist based on a category (mainly genre). If a song has a album, I may look into the album as well.

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  • [–] [S] 1 point 14 hours ago*

    I guess I worded it wrong.

    I meant like whether the song is vocal or instrumental, what genre it is, how many people play it (solo, band, orchestra, etc.). Those kind of things.

    EDIT: The follow-up questions were for where you get your music, kind of thing. IDK it's hard for me to explain it.

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  • [–] 2 points 1 day ago*

    I daydream a lot when I watch film and TV. It's usually about me self-inserting myself into the story. So, while I daydream, I "follow" what's happening on the screen.

    I still enjoy the stuff I watch when this happens. Plus, this mainly happens during parts of the film/show I enjoy, like fight scenes or confrontations.

    EDIT: Also, I don't have ADHD, so this isn't exclusive to it. You should change your question to be more broad, like:

    "People who daydream while watching movies, do you still enjoy what you're watching?"

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  • [–] 1 point 2 days ago (2 children)

    What is your favourite hobby

    I enjoy programming and listening to music. Between the 2, I would rate music higher than programming.

    what do you value it for?

    I'm not sure what this means in this context. Could you explain?

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  • [–] 2 points 6 days ago

    It depends. It's not dependent on systems changing but a person's mental health and personality.

    If you struggled talking to people 10 years ago and didn't do anything to change that, you'll struggle now too.

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  • [–] 13 points 6 days ago (2 children)

    Not necessarily smart, but very aware: a lot of NPCs in Red Dead Redemption 2.

    They'll often comment about Aurther when his clothes are bloody, dirty, he has long facial hair, etc. One of the NPCs in your main camp will complain if you stay in the camp for a while.

    It really makes the world feel alive.

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  • [–] 3 points 1 week ago (1 child)

    I really don't like isekais that much, so it's rare when one gets my attention. Most recent one to do so would be DR. STONE (does that count?), otherwise Log Horizon.

    Even very popular ones like Re:Zero don't interest me. To me, most of these shows have the same tropes, and same main character personalities, which makes them all feel the same.

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    I'm making a game where the player moves through an endless scrolling 2D world. Currently, I want the terrain to represent a sine wave, as shown in the provided illustration.

    How should I setup my terrain scene to generate this terrain with collision? Or should the terrain generation be in the main game scene? If the later, what node structure should I use for my terrain?

     

    So I have a Python package following the project structure outlined by the Python Packaging User Guide (Without the tests/ directory). Let's call it Package A.

    This package can be used alongside another package, Package B, however no proper compatibility exists in Package A to support Package B's rendering system.

    I want to make a compatibility package, Package AB, to make Package B's systems work with Package A. It shares the same dependencies as Package A, however it has Package B as a dependency.

    How should I setup my project structure for Package AB? Should it be its own project directory? Should it be nested inside Package A's src directory?

    Additionally, I have Sphinx /w Hatch setup with Package A for documentation. Depending on the setup chosen above, how should I setup documentation for Package AB?

    Some things to note:

    • Package AB would use classes and methods from Package A and Package B
    • Package B's license (MIT) is compatible with Package A (GPLv3). Package AB would be licensed under the same as Package A

    If more details are required, let me know.

     

    cross-posted from: https://lemmy.world/post/48723025

    (I'm not sure this fits this sub, but my script is for building android apks)

    For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

    I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

    Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

     

    For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

    I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

    Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

     

    I'm looking for good Steam games to wishlist for the Steam Summer Sale coming soon. Mainly, I'm looking for any open-world game that features motorbikes/motorcycles as drivable vehicles.

    It doesn't have to be a racing game. (Side tangent: I wish Forza Horizon 6, or any Forza game, had motorbikes in it.)

    Games I already have that do have bikes in them:

    • Cyberpunk 2077
    • GTA IV and V
    • Burnout Paradise
    • Just Cause 2 and 3
    • Saints Row 2, 3 and 4
    • Watch_Dogs 1, 2, and Legion

    Also, please only recommend games that can still be purchased (mainly on Steam).

     

    I'm looking for any games on PC (preferably Steam) that plays like The Legend of Zelda: Breath of the Wild.

    Mainly, I'm looking for large, open-world games, with lots of things to do, with an over-arching narrative/destination available. Think Minecraft, with but an actual definitive objective to complete.

    I'm aware of Fromsoft's work (Elden Ring), but I'm looking for non-soulslike games.

    submitted 1 month ago* (last edited 1 month ago) by to c/programming@programming.dev
     

    Let's says you want to make a program that takes user input and follows the CRUD structure for some data. This program would be executed from the terminal and wouldn't be used in any other projects.

    If this program was made in a language that supports creating packages for other programs (e.g. Python, Rust, NodeJS), should this program be a 'package', or should it be a standalone program that has a simple "setup" script?

    Assume this is a CLI/TUI app that runs in a Linux terminal.

    EDIT: I'll provide some more details since it seems I was too vague:

    This program would allow the user to create 'Script' objects that would be saved to a file on their system. These objects would contain metadata such as a name, the command to run, and a description.

    These Script objects would only be used by this program, and by the user. (i.e not a system program)

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