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[–] 231 points 2 years ago (2 children)

this just in: actually spending money on QA allows you to put out a higher quality product

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  • [–] [S] 120 points 2 years ago (2 children)

    It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.

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  • [–] 40 points 2 years ago (2 children)

    I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.

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  • [–] 120 points 2 years ago (3 children)

    Spoiler: It's still really buggy.

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  • [–] 20 points 2 years ago (1 child)

    I'm only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven't encountered any actual bugs so far.

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  • [–] 15 points 2 years ago (2 children)

    Strange, I'm about 12 hours in and apart from minor glitches like odd character movement every now and then it's been pretty smooth sailing. What are you guys running into?

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  • [–] 16 points 2 years ago* (5 children)

    I walk by a shelf and it randomly explodes from some physics glitch.
    Things forever rolling that should not be rolling, like books.
    NPCs just keep sprinting into a wall.
    NPCs stuck halfway through the floor, both alive and dead.
    Enemies teleporting into mountain, and can shoot me from there.
    Creatures not attacking when they should.
    Ships clipping into stations.
    My character stuck in a pose.
    Guns floating.

    Nothing game breaking though!
    Just immersion-breaking.

    Im more concerned about other stuff. Performance. Design choices.
    I get 37fps in towns with an "UFO rated" computer on userbenchmark.
    The menus are horrible.
    And what good does the spaceship do? I just fast travel everywhere. I think I've seen the inside of my ship twice i 10hrs.
    Story is the most lazily written, generic scifi tropey stuff I've seen.
    No maps. No clue where shops are.
    The game is marketed as huge and open, but in reality it's all just setpieces with empty planet surfaces. You cannot get into your ship and fly 500m east to your mission marker. If you do that, a new map is loaded and none of your missions are there.

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  • [–] 90 points 2 years ago

    Sounds impressive until you learn there's like 5 qa employees.

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  • [–] 70 points 2 years ago (2 children)

    So you mean they actually QA'd the game.

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    [–] 43 points 2 years ago (2 children)

    I've watched multiple reviews though that have said some variation of "yup, it's a Bethesda game, bugs and all"

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  • [–] 29 points 2 years ago (18 children)

    And they'll still find a way to release it undercooked

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    [–] 23 points 2 years ago (5 children)

    "We assembled our best team of Creed Brattons."

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    [–] 23 points 2 years ago (5 children)
  • [–] 66 points 2 years ago (9 children)

    Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between "QA missed" and "deadlines required prioritizing other fixes."

    One implies that the employees are bad at their job. Which is almost certainly not the case. I haven't played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I'm sure the QA team was frustrated letting a glaring known issue through.

    QA finds issues but it's up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don't preorder games) we're going to keep seeing these problems.

    But as a QA professional, please don't blame us ✌️

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  • [–] 17 points 2 years ago (6 children)

    This. You don't know what's sitting on a jira somewhere with "won't fix" tagged to it. As an ex-QA who's now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you'll buy the product anyway.

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  • [–] 23 points 2 years ago (1 child)

    As a developer who works with great QA people. I can guarantee you that the QA team were not the issue here. Where the developer's time was prioritized and what fixes where even allowed to be patched would have been a direct result of leadership decisions

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    [–] 18 points 2 years ago (8 children)

    Ayo what's starfield and why is it suddenly everywhere?

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  • [–] 29 points 2 years ago (2 children)

    Most recent RPG game from Bethesda. This studio got very famous for their Elder Scrolls and Fallout games, hence the widespread hype.

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    [–] 17 points 2 years ago (1 child)

    And it's exclusive to Xbox so ps4/5 is screwed.

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  • [–] 15 points 2 years ago (13 children)

    I live under a rock. How does this game compare to NMS?

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  • [–] 8 points 2 years ago

    It doesn't.

    Basically the space flight mechanic is somewhere between Mass Effect: Andromeda and CoD: Infinite Warfare.

    You use your galaxy map fast travel to go anywhere and can only fly the ship around each small "instance."

    Planetary landings are restricted to POI's or you can land on some random spot, but the planets are broken up into chunks so you can only walk around so much before having to go back to your ship for another fast travel moment.

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    [–] 12 points 2 years ago (5 children)

    Shocking. These days, normally, GA is QA.

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    [–] 12 points 2 years ago

    You gotta do, what you gotta do.

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