For me, I recently had to revamp something because I was taught to use PlayerPrefs for saving all game data and had to move everything to a JSON in order to make cloud saves work or even just transfering save files to other devices.

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[–] 1 point 3 years ago

Test if your build runs before you upload it, even if you think you didn't make any changes that could break anything -_-

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  • [–] 1 point 3 years ago

    Don't extensively hardcode strings of dialogue into your game! I'm having to think about localisation for the first time and it is really really arduous to replace those thousands of strings with IDs to call from the localisation database.

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  • [–] 1 point 3 years ago

    I'd say abstract, but only abstract as needed. It's easy to get deep in the weeds future proofing, but spending all your time on interfaces is a surefire way to burn out.

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