Oh look, a boss fight. Will this be a fair-and-balanced skill-based experience? Or will it be a DPS race against the clock and hoping I get good RNG on the enemy attack patterns so I don't die to mostly unavoidable or unreactable damage?
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This is how we know they really nailed it on AC6, this is exactly the experience. Well, whenever I didn't say FUCK IT, and equipped dual Zimmermans and the stun nail launcher.
sounds like AC3 all over again. Can’t wait to play.
Maybe it's just the only way I learned to play, but armored core 3 I found only the floating legs were very viable. Then I would equip self aimed missiles and found arena quite simple. The missions you could use different set ups, but I could never win arena much with any other legs.
They did away with floaters in this one :(
New to AC what do you mean by floaters? Are tetra legs not considered floaters?
In 2 and (I think) 3, there was a fifth class of legs called "hover" that basically acted like quads do in hover mode in AC6, but bound to the ground unless you boosted. IIRC, they had the easiest time getting airborne from a boost, but had no unboosted jump. Basically, they were faster treads that could move sideways.
They've been gone since at least 4, though.
I'm loving the experience, but fuck me some bosses are a pain in the ass. I'm stuck on the sea spider, does anyone have suggestions?
Don't overuse dodges, a lot of attacks will miss if you're just boost-moving around the boss, so save the dodges for stuff that you actually need it for, so you always have EN to spare.
Don't be afraid to burn your EN on flight when warranted, the spinny thing that the Spider does in its final phase is really easy to avoid if you just fly over it.
Don't stop doing damage, consider having something that you can use to at least poke at the enemy just enough to keep the stun bar from decaying, so you can build it up to get a stagger. Or switch to weapons that have a high impact stat to build stagger faster.
Don't sleep on melee weapons. They do MASSIVE damage if you can land the hit.
Pile driver, 2 songbirds and some other high impact you can carry
Open with charged pile driver, immediately unload all your cannons into it, slap another charged pile driver while it's stunned
After that only go for pile driver when it's stunned
I played with reverse joint, but i reckon quad would be the best, as you can just stay above it, outside its melee range.
If it pounces at you while you're on the ground close to it, dive under it
!armored_core@lemm.ee
New to AC myself. Having a lot of fun with it. I don't get why people are upset about it. Like it isn't the greatest game I've ever played but I'm definitely enjoying it
Wow sounded interesting so I checked in steam - the new one needs minimum 12GB ram???!
16GB is the new 8GB of 2014. Even so, we're starting to see top triple A games use upwards of 20GB.
Dude you're seriously still stuck with 8GB?
If you're still on DDR3, I have a spare 8GB 1600MHz stick in my old PC. I'll sell it to you for a good price.
That's not unusual. Or do you mean vram? Still not surprising with the detail level in the game.
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