▲ 468 ▼ My first playthrough sitting at 32 hours... (sopuli.xyz) submitted 2 years ago* by MentalEdge@sopuli.xyz to c/gaming@lemmy.ml 54 comments fedilink hide all child comments ...and I'm not even done.
[–] hoodatninja@kbin.social 20 points 2 years ago (1 child) sounds like AC3 all over again. Can’t wait to play. permalink fedilink source hideshow 2 child comments replies: [–] LemmynySnicket@lemmy.world 2 points 2 years ago (1 child) Maybe it's just the only way I learned to play, but armored core 3 I found only the floating legs were very viable. Then I would equip self aimed missiles and found arena quite simple. The missions you could use different set ups, but I could never win arena much with any other legs. permalink fedilink source parent hideshow 2 child comments replies: [–] eltimablo@kbin.social 3 points 2 years ago (1 child) They did away with floaters in this one :( permalink fedilink source parent hideshow 2 child comments replies: [–] JGrffn@lemmy.ml 1 point 2 years ago (1 child) New to AC what do you mean by floaters? Are tetra legs not considered floaters? permalink fedilink source parent hideshow 2 child comments replies: [–] eltimablo@kbin.social 1 point 2 years ago In 2 and (I think) 3, there was a fifth class of legs called "hover" that basically acted like quads do in hover mode in AC6, but bound to the ground unless you boosted. IIRC, they had the easiest time getting airborne from a boost, but had no unboosted jump. Basically, they were faster treads that could move sideways. They've been gone since at least 4, though. permalink fedilink source parent
[–] LemmynySnicket@lemmy.world 2 points 2 years ago (1 child) Maybe it's just the only way I learned to play, but armored core 3 I found only the floating legs were very viable. Then I would equip self aimed missiles and found arena quite simple. The missions you could use different set ups, but I could never win arena much with any other legs. permalink fedilink source parent hideshow 2 child comments replies: [–] eltimablo@kbin.social 3 points 2 years ago (1 child) They did away with floaters in this one :( permalink fedilink source parent hideshow 2 child comments replies: [–] JGrffn@lemmy.ml 1 point 2 years ago (1 child) New to AC what do you mean by floaters? Are tetra legs not considered floaters? permalink fedilink source parent hideshow 2 child comments replies: [–] eltimablo@kbin.social 1 point 2 years ago In 2 and (I think) 3, there was a fifth class of legs called "hover" that basically acted like quads do in hover mode in AC6, but bound to the ground unless you boosted. IIRC, they had the easiest time getting airborne from a boost, but had no unboosted jump. Basically, they were faster treads that could move sideways. They've been gone since at least 4, though. permalink fedilink source parent
[–] eltimablo@kbin.social 3 points 2 years ago (1 child) They did away with floaters in this one :( permalink fedilink source parent hideshow 2 child comments replies: [–] JGrffn@lemmy.ml 1 point 2 years ago (1 child) New to AC what do you mean by floaters? Are tetra legs not considered floaters? permalink fedilink source parent hideshow 2 child comments replies: [–] eltimablo@kbin.social 1 point 2 years ago In 2 and (I think) 3, there was a fifth class of legs called "hover" that basically acted like quads do in hover mode in AC6, but bound to the ground unless you boosted. IIRC, they had the easiest time getting airborne from a boost, but had no unboosted jump. Basically, they were faster treads that could move sideways. They've been gone since at least 4, though. permalink fedilink source parent
[–] JGrffn@lemmy.ml 1 point 2 years ago (1 child) New to AC what do you mean by floaters? Are tetra legs not considered floaters? permalink fedilink source parent hideshow 2 child comments replies: [–] eltimablo@kbin.social 1 point 2 years ago In 2 and (I think) 3, there was a fifth class of legs called "hover" that basically acted like quads do in hover mode in AC6, but bound to the ground unless you boosted. IIRC, they had the easiest time getting airborne from a boost, but had no unboosted jump. Basically, they were faster treads that could move sideways. They've been gone since at least 4, though. permalink fedilink source parent
[–] eltimablo@kbin.social 1 point 2 years ago In 2 and (I think) 3, there was a fifth class of legs called "hover" that basically acted like quads do in hover mode in AC6, but bound to the ground unless you boosted. IIRC, they had the easiest time getting airborne from a boost, but had no unboosted jump. Basically, they were faster treads that could move sideways. They've been gone since at least 4, though. permalink fedilink source parent