Just got a steam deck and immediately checked out the desktop mode, and I was somewhat surprised to see KDE and pacman as opposed to GNOME and apt, I have nothing against the former though a strong preference for the latter, anyone know why Volvo went in this direction?
Of course it does. OP asked multiple questions, this was sipposes to answer why they used KDE instead of Gnome. I personally think Arch would have the advantage of having the newewst drivers, Proton version etc. available.
Gaming support is still very much a work in progress all up and down the software stack. Stable distros like Debian tend to ship older proven versions of packages so their packaged software can be up to 18mo behind current releases. The NTSync kernel code that should improve Windows game performance isn't even scheduled for mainline merge until the 6.10 kernel window in a few weeks - that's not likely to be in a stable Debian release for a 12-18mo.
TL;DR: Gaming work is very much ongoing and Arch moves faster than Debian does. Shipping 12-18mo old versions of core software on the Steam deck would degrade performance.
It's pretty common to use debian unstable as a base. stable is not the only release that debian offers, and despite their names they tend to be more dependable than other distros idea of stable.
In my experience, Debian unstable has been less stable than "pure" rolling release distributions. Basing on unstable also means you have to put up with or work around Debian's freeze periods.
I remember in an interview talking about the Steam Deck and its controls, GabeN said (paraphrased) "What we learned from the Steam Controller is there needs to be zero learning curve. Players want to pick it up and understand it immediately."
Given that ethos, it's not difficult to understand adopting KDE over Gnome. Most of Valve's customers are coming from Windows, and KDE resembles Windows' UI, where Gnome resembles iOS after a stroke.
Games need to live closer to the bleeding edge than a lot of other software.
Also, for wine/proton, and the other customisations built into the deck, it makes sense to pick a starting point that is more built for customisation. By that I mean there was probably less things they needed to add or remove at the start.
As mentioned, it's also likely there was personal bias internally. But even that can be a valid reason as they need to be familiar/comfortable with the starting distro.
Not saying that Debian cannot do it, but doing it this way probably made valve's employees lives easier.
I don't think that's a good point, since they make their own immutable images, so they can use whatever versions of software they want, and you don't normally get to update them with the rolling release
All of the things others have said are excellent points, I would also like to point out that if you go to the steam hardware survey and select Linux only you'll see that Arch is the most used distro (after SteamOS), and that was also the case when the Steam Deck was announced in July 2021 https://web.archive.org/web/20220806051441/https://store.steampowered.com/hwsurvey/
And from my personal experience there's a reason for that, other than the I use Arch btw meme, despite most ports having Ubuntu in mind, and despite Ubuntu being the more user friendly distro, games just work on Arch. It's a weird thing where gaming on all of my arch machines is very painless, but gaming on the Ubuntu ones is frustrating, there's always something not right, it feels like the machine is chugging, or the driver decides not to work, or the game shows a black screen, or prime decides not today, etc, etc. I admit this is personal experience, and others might have the exact opposite, and that this is kind of biased because as a general rule people who use Arch tend to be more knowledgeable about Linux than people who use Ubuntu, but from replying on several Linux forums it's generally people with Ubuntu that have problems with games and people with Arch usually report that "it just works" for them.
Reminds me of the time I had a nvidia GPU laptop and was distro hopping like a rabbit on crack trying to find something stable. Surprisingly enough it was Arch that proved to be the most stable and what I ended up sticking to.
the deck isn't some server that needs > 100% uptime for years. Debian is poopoo for bleeding edge game releases, especially any alpha/beta/early access stuff
Volvo probably trying to cast off their reputation for being "safe ang boring" and take on a more edgy image.
Ditching Internal combustion in favour of steam power is also a major shift for them.
Wasn't Volvo the company where some exec got run over when they wanted to demonstrate the automatic emergency stop feature? And all this after they gifted seatbelts to the world.
Rolling release, quicker updates for gaming, and pacman is an extremely fast package manager, which is why OpenSUSE Tumbleweed wasn't chosen. KDE probably because touch screen works better on it and maybe they found switching between desktop and big picture mode to be a better transition
In early Steam Deck showcase videos there were talks with Valve guys like Lawrence Yang, and IIRC they simply said that it is easier for them to build the system that way, not that they couldn’t continue using Debian.
I think the reason for that might be that Debian has pretty strict package and dependency policies and sometimes it’s not easy to put cutting edge solutions on top of the „stable” base, so they would end-up using unstable/sid anyway, which still isn’t ideal as there is some freezing happening every now and then. Also Debian packaging system feels quite dated and strict comparing to PKGBUILD format, and it’s simply easier to build custom packages, having single build instruction file is super convenient and unlike with Debian at times, replacing whatever core system packages without breaking half of the dependency tree is usually easily doable on Arch.
Another point for KDE might be that it works much better on a small screen that may be partially obscured by an overlaid keyboard. I used Bazzite Gnome for a while on the Steam Deck and I much preferred Plasma on there after switching back, despite using Gnome on my main system.
For the KDE part, something I haven't heard most people mention is the wayland support and how fast they are to pioneer and implement new protocols. DRM leasing is the reason why Gnome can't do VR games and I forget why they wouldn't implement it, but the why doesn't really matter for a company focused on gaming. There are quite a number of protocols that have followed this same story with Gnome.
Arch gets faster driver updates, KDE is faster at developing Wayland protocol implementations.
Edit: Valve gets their desired stability by turning Arch into a point release distro through image based releases. And, the system is practically unbrickable since it's immutable. So, in summary it's the best of both rolling release and point release models. By best, I mean for gaming.
I suspect KDE because most PC gamers are Windows users and KDE is closer to that while Gnome is closer to macOS (both in design and being restrictive).
I believe SteamOS is also immutable and uses a rolling release model. It’s probably logical to make a custom version of Arch. They can make it immutable and still get the latest packages. Fedora Silverblue (or another immutable Linux distro) wouldn’t be as quick to release packages and was probably in alpha when the decision was made.
I suspect KDE because most PC gamers are Windows users and KDE is closer to that while Gnome is closer to macOS (both in design and being restrictive).
For what it's worth, when I moved from macOS to Linux I found that KDE Plasma customisation made it less frustrating to get the appearance and multitouch gestures closer to what I was missing on a Mac.
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