Star citizen players get what they deserve if they buy this. It is pretty clear this game will never be finished and its only purpose is to extract money from whales with more money than brain cells.
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I got roped in by a former schoolmate in 2013 or whenever their kickstarter was. I liked freelancer and thought this would be something like that. I took the smallest pack for around thirty bucks. I tried it every couple of years but it always was just a janky mess that barely functioned with an almost cult like following. Really strange one this.
Allegedly someone is making a Freelancer-esque like open world space game. Its called "Underspace", and it looks decent. Release sometime in the first half of this year, I think.
Everspace 1 (Roguelite) and Everspace 2 (RPG) both were built with the Freelancer mindset. I can highly recommend both!
Imagine buying 50k worth of digital assets in one go. They're already downloaded on your computer anyway. You just can't use them in game lmao
Pretty sure it's simply there to make headlines, outrage people and get some people who don't care to see what the game is about
Last I checked they had an ecosystem that any developer would kill to have. A closed off pool of players who are all loyal. Everyone I've talked to that has gotten to play it has defended it. So it obviously has something going. I think most people just expected a normal release and it seems to have morphed into a different business model?
As an Early Access, it has a LOT of jank; but it's unlike anything else that has ever existed. It really is a no-compromises, persistent, open, seamless sci-fi universe. It gets massive updates every 3 months, and those updates have been getting gradually bigger and more meaningful over the last 2 years. We've seen huge amounts of progress, so the developers are actually delivering. And regardless of how you feel about their business model as an outsider, it's successfully ensuring that progress can continue in perpetuity, which is exactly what all of us regular players want.
I skipped the original Kickstarter because even the smaller scope of that pitch seemed impossible on the budget they were asking. Then I watched the project for years as it seemed like it was falling apart. I didn't actually buy in until they showed off planet tech, and it was obvious that (1) they had finally gotten their development problems fixed and (2) their business model was capable of funding the project indefinitely (no matter how long it took to realize the vision). As of now, I have well over 1,000 hours in the game... probably more than anything else I've ever played.
I mean, it's better than some mobile games that have cost people even more than 50 grand through incremental purchases. Here you get every ship.
Yeah and this isn't for the average player. But still could you imagine being like "Add to Cart > Checkout" on 50k for a game?
In that case ypu are quite litterarly paying for a bunch of boolean variables being changed from a 0 to a 1.
If this was done in powershell:
Get-Ship -identity * | Set-Ship -AvaliableToPlayer 1
Thats how they have to work. If you run into a player with a ship you don't have it still needs the asset to display it on your client. It just makes it seem a little silly is all. You are paying for access, and thats true for all of these game cosmetics.
Only about half of those vehicles are actually in the game right now, too.
The thing is, with only one exception that I can think of, everything can be acquired in-game. The only reason you'd buy one of these ship packages is to have immediate access to those specific types of gameplay and, eventually, free in-game insurance (which otherwise also uses in-game currency). Sometimes these things make sense for player Orgs, but I can't imagine any Org needing all vehicles at all times... especially at that price.
It sounds laughable, but then I realise that anyone that can afford dropping 50k on just a video game are doing way better than me and most other people. I'm not sure who's getting the biggest laugh here.
Cocaine is expensive…
These are the NFTs people are somehow okay with paying for.
Good lord. Given the choice, I don't know which is the better option: dropping $50k on virtual spaceships, or dropping $50k on women on Chaturbate.
Or just spend it on Lego, at least you'll have something tangible to own.
Don't forget, Lego tends to go up in value over time
If you don't use it...
And then what do you have to play for?
Aren't bundle deals for saving money? Won't your rich fans already have bought ships from years ago? Who is this bundle for - the super rich instead of the usual insanely rich?
I thought their view was to stop selling ships when the game finally releases. Considering they announced that their Citizen ??? game's release was on the horizon, you'd think they'd pivot away from mugging whales off for ships, but I have a feeling this practice will never end in SC.
A game that is still in early access and will most likely never leave it has DLCs worth 10 thousands dollars? Completely crazy how they just are able to do it and their community still defends them
I am a gamer, but you cannot convince me that any game is worth anything near $48k from the end consumer. At best you’ll get maybe $200 over the course of 3+ years with good dlc content.
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