Godot [...] is open-source. By proxy, Slay the Spire 2 is also open-source.
Written by somebody who naively thinks open-source means: the source code can be viewed.
Typical game journalism incompetence.
Godot [...] is open-source. By proxy, Slay the Spire 2 is also open-source.
Written by somebody who naively thinks open-source means: the source code can be viewed.
Typical game journalism incompetence.
I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.
Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn't really effect piracy rates beyond that.
I'm just happy to see a FOSS engine being noticed as important to the game's success.
Unity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).
Dang. Maybe I should buy it and finally learn godot.
I clicked because I was confused about what using Godot has to do with piracy. I read more of the article and comments after becoming irritated by the misrepresentation of what using an open source engine entails.
How often are articles purposefully "wrong" just to increase engagement?
Godot is open-source, by proxy, slay the spire is also open-source.
Is it?
Sounds like bullshit to me. Godot is under MIT license, so anyone is free to re-license any derivative work.
Edit: I read the rest of the article. The author has no idea what they are writing. It's not even internally consistent. If the game was open source already why would people be decompiling the binaries? To get a worse version of the source code with automatically derived variable names and no comments?
Looks like there are already interesting projects coming out of the de-compile like an unofficial android launcher:
https://github.com/Ekyso/StS2-Launcher
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